Try including hit_d, the number should be the frame that the ball should go to should it find no one to home after. For this frame, consider using hit_Fa: 10 like John's energy disc.
If you don't want your ball to be homing forever, put a number in hit_a (reduce ball's hp by number in hit_a overtime, balls have 500hp. This hp is used strictly as a timer.).
I'm not too sure about the y-axis issue though, but if you don't want a ball to follow someone on the y-axis at all, you can try using hit_Fa: 3 instead of 1.
If you don't want your ball to be homing forever, put a number in hit_a (reduce ball's hp by number in hit_a overtime, balls have 500hp. This hp is used strictly as a timer.).
I'm not too sure about the y-axis issue though, but if you don't want a ball to follow someone on the y-axis at all, you can try using hit_Fa: 3 instead of 1.
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
LF2 Rebalance
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