08-20-2014, 05:51 PM
(This post was last modified: 08-10-2015, 11:21 AM by NightmareX1337.)
Hi everyone, I'm back!
As I promised I released complete source code via GitHub (LF2 IDE Source) including assemblies (DLLs). It's released under MIT License, which means you are completely free to do almost anything you want (other than blaming me ). You can build it yourself, report issues, and release your own version. Code contributions are especially welcome. If you ever look into my codes, you will see that there is a huge lack of comments: even if you don't add any code improvements with pull requests, you can contribute with adding right comments to make the source code much more readable for human beings
Current State of LF2 IDE
Currently I'm trying to upgrade opoint caching system: Instead of packing all sprites to a opoint.cache file, only relative sprite paths and few frame properties (id, centerx, centery, pic) should be stored using protocol buffers (protobuf-net.dll)
Now on LF2 IDE needs .Net 4.5.1 (only if you build the source code, it's not yet released)
Currently trying to implement plugin system using wonderful "cs-script library" - it will also be implemented for DataUtil integration
I had no time to take screenshots for LF2 IDE (believed?): If you think you can handle doing this then send me some, I will think about putting them to the first post (Ofcourse I will)
Lastly, I need to say that my university exams are really close and I will rarely be active about a year... (I'm hoping to came back alive as soon as I pass them)
As I promised I released complete source code via GitHub (LF2 IDE Source) including assemblies (DLLs). It's released under MIT License, which means you are completely free to do almost anything you want (other than blaming me ). You can build it yourself, report issues, and release your own version. Code contributions are especially welcome. If you ever look into my codes, you will see that there is a huge lack of comments: even if you don't add any code improvements with pull requests, you can contribute with adding right comments to make the source code much more readable for human beings
Current State of LF2 IDE
Currently I'm trying to upgrade opoint caching system: Instead of packing all sprites to a opoint.cache file, only relative sprite paths and few frame properties (id, centerx, centery, pic) should be stored using protocol buffers (protobuf-net.dll)
Now on LF2 IDE needs .Net 4.5.1 (only if you build the source code, it's not yet released)
Currently trying to implement plugin system using wonderful "cs-script library" - it will also be implemented for DataUtil integration
I had no time to take screenshots for LF2 IDE (believed?): If you think you can handle doing this then send me some, I will think about putting them to the first post (Ofcourse I will)
Lastly, I need to say that my university exams are really close and I will rarely be active about a year... (I'm hoping to came back alive as soon as I pass them)
Ultimately, my constant dissatisfaction with the way things are becomes the driving force behind everything I do.
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
There is no perfect language, but C++ is the worst.
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
There is no perfect language, but C++ is the worst.