08-26-2014, 07:06 PM
Onyx, using the state in Louis's Dash Attack might help, 1so after falling, the animation happens on ground like body parts turning into Water and, well, you get it right? And for the Explosion, look at this code which is Coming in my LF2 Mod ( Demon Sorcerer Explosion )
Up is the Ball, which, when hits a Character Summons the Explosion on that area. ( Normal Firen sized Explosion )
DC-Code:
<bmp_begin> file(0-11): sprite\sys\Demon_mage_ball2.bmp w: 81 h: 82 row: 4 col: 3 file(12-26): sprite\sys\Demon_mage_exp.bmp w: 159 h: 159 row: 5 col: 3 weapon_hit_sound: data\020.wav weapon_drop_sound: data\020.wav weapon_broken_sound: data\020.wav <bmp_end> <frame> 0 flying pic: 0 state: 3000 wait: 0 next: 1 dvx: 5 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 50 vrest: 10 bdefend: 200 injury: 75 itr_end: bdy: kind: 0 x: 22 y: 27 w: 55 h: 27 bdy_end: <frame_end> <frame> 1 flying pic: 1 state: 3000 wait: 0 next: 2 dvx: 5 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 50 vrest: 10 bdefend: 200 injury: 75 itr_end: bdy: kind: 0 x: 22 y: 27 w: 55 h: 27 bdy_end: <frame_end> <frame> 2 flying pic: 2 state: 3000 wait: 0 next: 3 dvx: 5 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 50 vrest: 10 bdefend: 200 injury: 75 itr_end: bdy: kind: 0 x: 22 y: 27 w: 55 h: 27 bdy_end: <frame_end> <frame> 3 flying pic: 3 state: 3000 wait: 0 next: 4 dvx: 5 dvy: 0 dvz: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 50 vrest: 10 bdefend: 200 injury: 75 itr_end: bdy: kind: 0 x: 22 y: 27 w: 55 h: 27 bdy_end: <frame_end> <frame> 4 flying pic: 8 state: 3000 wait: 0 next: 5 dvx: 5 dvy: 0 dvz: 0 centerx: 40 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 50 vrest: 10 bdefend: 200 injury: 75 itr_end: bdy: kind: 0 x: 22 y: 27 w: 55 h: 27 bdy_end: <frame_end> <frame> 5 flying pic: 9 state: 3000 wait: 0 next: 999 dvx: 5 dvy: 0 dvz: 0 centerx: 40 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 7 fall: 50 vrest: 10 bdefend: 200 injury: 75 itr_end: bdy: kind: 0 x: 22 y: 27 w: 55 h: 27 bdy_end: <frame_end> <frame> 10 hiting pic: 4 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 11 hiting pic: 5 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: 28 y: 82 action: 109 dvx: 0 dvy: 0 oid: 986 facing: 0 opoint_end: <frame_end> <frame> 12 hiting pic: 6 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 13 hiting pic: 7 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 20 hit pic: 4 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 21 hit pic: 5 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 22 hit pic: 6 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 23 hit pic: 7 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 30 rebounding pic: 4 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 31 rebounding pic: 5 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 32 rebounding pic: 6 state: 3003 wait: 1 next: 33 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 33 rebounding pic: 7 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 40 rebounding pic: 4 state: 3003 wait: 1 next: 41 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 41 rebounding pic: 5 state: 3003 wait: 1 next: 42 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 42 rebounding pic: 4 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 109 explosion pic: 26 state: 3000 wait: 1 next: 110 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 110 explosion pic: 12 state: 15 wait: 1 next: 111 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 23 y: 36 w: 112 h: 110 dvx: 40 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37 itr_end: <frame_end> <frame> 111 explosion pic: 13 state: 15 wait: 1 next: 112 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 20 y: 16 w: 122 h: 135 dvx: 40 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37 itr_end: <frame_end> <frame> 112 explosion pic: 14 state: 15 wait: 1 next: 113 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 19 y: 18 w: 127 h: 131 dvx: 40 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37 itr_end: <frame_end> <frame> 113 explosion pic: 15 state: 15 wait: 1 next: 114 dvx: 0 dvy: 0 centerx: 78 centery: 148 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 7 y: 16 w: 146 h: 132 dvx: 40 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37 itr_end: <frame_end> <frame> 114 explosion pic: 16 state: 15 wait: 1 next: 115 dvx: 0 dvy: 0 centerx: 78 centery: 150 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 13 y: 13 w: 137 h: 132 dvx: 40 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37 itr_end: <frame_end> <frame> 115 explosion pic: 17 state: 15 wait: 1 next: 116 dvx: 0 dvy: 0 centerx: 78 centery: 155 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 7 y: 14 w: 145 h: 117 dvx: 40 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37 itr_end: <frame_end> <frame> 116 explosion pic: 18 state: 15 wait: 1 next: 117 dvx: 0 dvy: 0 centerx: 78 centery: 157 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 15 y: 6 w: 128 h: 123 dvx: 40 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37 itr_end: <frame_end> <frame> 117 explosion pic: 19 state: 15 wait: 1 next: 118 dvx: 0 dvy: 0 centerx: 78 centery: 164 hit_a: 0 hit_d: 0 hit_j: 0 itr: kind: 0 x: 15 y: 6 w: 128 h: 123 dvx: 40 dvy: -18 fall: 70 vrest: 300 bdefend: 16 injury: 75 zwidth: 37 itr_end: <frame_end> <frame> 118 explosion pic: 20 state: 15 wait: 1 next: 119 dvx: 0 dvy: 0 centerx: 78 centery: 171 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 119 explosion pic: 21 state: 15 wait: 1 next: 120 dvx: 0 dvy: 0 centerx: 78 centery: 177 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 120 explosion pic: 22 state: 15 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 76 centery: 172 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 399 dummy pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> |
Up is the Ball, which, when hits a Character Summons the Explosion on that area. ( Normal Firen sized Explosion )
Spoilered Spoilers (Click to View)
You're just dying if you're living and thinking about a betrayal, revive yourself.
Think about that one person that has trusted you forever, not the thousand people that have betrayed you.
Think about that one person that has trusted you forever, not the thousand people that have betrayed you.