I've been playing a bit of stage mode with Dennis and I tried to grab whenever I can.
Whenever I grab an enemy and I get hit, I'll drop the enemy... and he'd be in his jumping state. Thus, he may jump attack immediately or recover quickly enough to punish me. I consider this to be an extremely annoying bug; I believe a grabbed opponent should always fall when released from a grip, not go into jump frame when its not the result of the grab timer running out.
Is there any way to force a grabbed victim to always fall when released, even if the grabber has been hit? I have considered a few options so far:
1) Hidden itr on hurt/falling frames and hidden bdy in jumping frames. However this is a very clumsy solution and creates its own bugs.
2) Using wait and next on the victim's caught frames doesn't work, as catching forces the victim to stay in a frame.
3) Similar to idea 1, but apply an itr kind 8 ball to a grabbed victim. If the victim gets out of a grab outside of the designated methods, the ball will go into its next frame and hit the victim out of his jump state. However this solution will not work on the very first catching frame and I'm concerned there may be bugs.
Are there other possible solutions?
Whenever I grab an enemy and I get hit, I'll drop the enemy... and he'd be in his jumping state. Thus, he may jump attack immediately or recover quickly enough to punish me. I consider this to be an extremely annoying bug; I believe a grabbed opponent should always fall when released from a grip, not go into jump frame when its not the result of the grab timer running out.
Is there any way to force a grabbed victim to always fall when released, even if the grabber has been hit? I have considered a few options so far:
1) Hidden itr on hurt/falling frames and hidden bdy in jumping frames. However this is a very clumsy solution and creates its own bugs.
2) Using wait and next on the victim's caught frames doesn't work, as catching forces the victim to stay in a frame.
3) Similar to idea 1, but apply an itr kind 8 ball to a grabbed victim. If the victim gets out of a grab outside of the designated methods, the ball will go into its next frame and hit the victim out of his jump state. However this solution will not work on the very first catching frame and I'm concerned there may be bugs.
Are there other possible solutions?
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
LF2 Rebalance
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