Dude, it has been 3 years since you started making this character, yet you don't seem to have improved at all in either your english language or your DCing skills. I'm very disappointed.
This post will be the last time I'm helping you, you're on your own if you can't figure this out.
itr "fall: 80". Take away.
id: 18 type: 0 file: sprite\s_dennis\S-Dennis\s-dennis.dat
id: 2000 type: 3 file: sprite\s_dennis\heal.dat
id: 2077 type: 3 file: sprite\s_dennis\davis_ball2.dat
id: 232 type: 3 file: sprite\s_dennis\S-Dennis\s-dennis_wind.dat
id: 19 type: 0 file: sprite\s_dennis\S-DennisEX\s-dennisEX.dat
id: 2122 type: 3 file: sprite\s_dennis\S-DennisEX\freeze_col_and_freeze_ww.dat
id: 350 type: 3 file: sprite\s_dennis\S-DennisEX\supermove.dat
id: 398 type: 3 file: sprite\s_dennis\S-DennisEX\supermove_1_and_2.dat
id: 503 type: 3 file: sprite\s_dennis\S-DennisEX\Dennis_Reviver_ball.dat #char_ball
id: 997 type: 3 file: sprite\s_dennis\S-DennisEX\Revive.dat
opoint. "oid: 233".
There is no "id: 233 type: 3 file: ..."
"action: 0". Ball ID have "<frame> 0"?
If no, action is wrong.
wpoint. "kind: 1". Change to "kind: 3".
"next: 55". Change to "next: 999".
Let milk drop. If not milk cannot drink properly when attack.
id: 18 type: 0 file: sprite\s_dennis\S-Dennis\s-dennis.dat
id: 2000 type: 3 file: sprite\s_dennis\heal.dat
id: 2077 type: 3 file: sprite\s_dennis\davis_ball2.dat
id: 232 type: 3 file: sprite\s_dennis\S-Dennis\s-dennis_wind.dat
id: 19 type: 0 file: sprite\s_dennis\S-DennisEX\s-dennisEX.dat
id: 2122 type: 3 file: sprite\s_dennis\S-DennisEX\freeze_col_and_freeze_ww.dat
id: 350 type: 3 file: sprite\s_dennis\S-DennisEX\supermove.dat
id: 398 type: 3 file: sprite\s_dennis\S-DennisEX\supermove_1_and_2.dat
id: 503 type: 3 file: sprite\s_dennis\S-DennisEX\Dennis_Reviver_ball.dat #char_ball
id: 997 type: 3 file: sprite\s_dennis\S-DennisEX\Revive.dat
No "id: 57 type: 0 file: ...".
dennis_s transform to dennis_sEX.
dennis_sEX id: 19.
"state: 8057" change to "state: 8019".
Cannot have two frame same number.
Data messy. Your frame data = "0,1,4,2,3,7,8,9,5,6,9"
Arrange your frame numbers. Frame number order should be "0,1,2,3,4,5,6,7,8,9,10". No error that way.
"wait: 0".
Change to "wait: 2, wait: 0, wait: 5, wait: 4" respectively.
This post will be the last time I'm helping you, you're on your own if you can't figure this out.
1) Ice Itr (Click to View)
2/4) Shadows on Floor (Click to View)
id: 2000 type: 3 file: sprite\s_dennis\heal.dat
id: 2077 type: 3 file: sprite\s_dennis\davis_ball2.dat
id: 232 type: 3 file: sprite\s_dennis\S-Dennis\s-dennis_wind.dat
id: 19 type: 0 file: sprite\s_dennis\S-DennisEX\s-dennisEX.dat
id: 2122 type: 3 file: sprite\s_dennis\S-DennisEX\freeze_col_and_freeze_ww.dat
id: 350 type: 3 file: sprite\s_dennis\S-DennisEX\supermove.dat
id: 398 type: 3 file: sprite\s_dennis\S-DennisEX\supermove_1_and_2.dat
id: 503 type: 3 file: sprite\s_dennis\S-DennisEX\Dennis_Reviver_ball.dat #char_ball
id: 997 type: 3 file: sprite\s_dennis\S-DennisEX\Revive.dat
opoint. "oid: 233".
There is no "id: 233 type: 3 file: ..."
"action: 0". Ball ID have "<frame> 0"?
If no, action is wrong.
3) Cannot summon directly (Click to View)
"next: 55". Change to "next: 999".
Let milk drop. If not milk cannot drink properly when attack.
5) Transform (Click to View)
id: 2000 type: 3 file: sprite\s_dennis\heal.dat
id: 2077 type: 3 file: sprite\s_dennis\davis_ball2.dat
id: 232 type: 3 file: sprite\s_dennis\S-Dennis\s-dennis_wind.dat
id: 19 type: 0 file: sprite\s_dennis\S-DennisEX\s-dennisEX.dat
id: 2122 type: 3 file: sprite\s_dennis\S-DennisEX\freeze_col_and_freeze_ww.dat
id: 350 type: 3 file: sprite\s_dennis\S-DennisEX\supermove.dat
id: 398 type: 3 file: sprite\s_dennis\S-DennisEX\supermove_1_and_2.dat
id: 503 type: 3 file: sprite\s_dennis\S-DennisEX\Dennis_Reviver_ball.dat #char_ball
id: 997 type: 3 file: sprite\s_dennis\S-DennisEX\Revive.dat
No "id: 57 type: 0 file: ...".
dennis_s transform to dennis_sEX.
dennis_sEX id: 19.
"state: 8057" change to "state: 8019".
6) Two "<frame> 280 (Click to View)
Data messy. Your frame data = "0,1,4,2,3,7,8,9,5,6,9"
Arrange your frame numbers. Frame number order should be "0,1,2,3,4,5,6,7,8,9,10". No error that way.
8) Catching (Click to View)
Change to "wait: 2, wait: 0, wait: 5, wait: 4" respectively.
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza