Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Grabbed Victim: Not go to jumping state?
#5
Not yet, because I do not know what I can do to make this completely bug free or if it is an inevitable trade-off that I can only minimize with clever positioning. Namely,
1) If someone jumped next to an injured/falling/frozen Dennis, he would get hit by the hidden itr. I could clone frame 212 jump state just like double-jump characters to minimize that, but the bug is still there. It doesn't help that I need 2 itrs, because of the position of the vicitm's body in the first frame of throw_lying_man.
2) If you hold down A during jump state, you'd immediately jump attack. That would aggravate the above problem since I need to add yet another hidden bdy.
3) What if I were hit by a ridiculously high dvx/dvy attack? I could easily test this though, but still a valid concern because it could screw up the itr/bdy interaction if I made them super precise with no margin of error.


Simply removing bdy would be an easy way out to all of this, but I don't want to do that. From what I've read, I also can't have hurt/falling frames work with cpoint. That's why I'm stuck.

I'll find some time to test out idea 1 anyway, will post again when I get it working.

EDIT:
Testing DC Code tag.
    DC-Code:
<frame> 279 c_foot_catch
   pic: 312  state: 3  wait: 1  next: 283  dvx: 1  dvy: 0  dvz: 0  centerx: 30  centery: 82  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 35  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: 72  y: 5  w: 18  h: 73  dvx: 2  fall: 70  vrest: 7  bdefend: 16  injury: 45  
      effect: 4  
   itr_end:
   itr:
      kind: 0  x: 20  y: 13  w: 64  h: 58  dvx: 13  fall: 70  vrest: 7  bdefend: 32  injury: 70  
   itr_end:
   bdy:
      kind: 0  x: 13  y: 3  w: 41  h: 37
   bdy_end:
<frame_end>

Code:
test
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by:


Messages In This Thread
RE: Grabbed Victim: Not go to jumping state? - by STM1993 - 12-11-2014, 11:00 AM



Users browsing this thread: 1 Guest(s)