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Hitting a character that is lying on the ground, with input same as a regular punch
#3
(03-14-2015, 06:00 PM)Memento Wrote:  
STM1993 Wrote:  EDIT:
Darn, Memento deleted his post.
Lol, I just decided it would be better to make a topic instead. Sorry :p
I'll read your post now and edit this one afterwards :p
Edit: it seems you have fixed most of my problem. I'll post the code here when I got it done :)


Edit2: I got it working except for one thing: the opponent shifts like 39 pixels backward after being hit. It appears to be happening in frame 238
I'll try to figure out more, later...
The jumping issue has been fixed, so I assume it's better to discuss other things in the new topic I made. Sorry for making it confusing.
Still a coordinates issue. I used "kind: 1 x: 78 y: 6" on frame 238 and the victim won't be displaced by 39 pixels behind and also won't be too high in the air leading to jumping issue.
    DC-Code:
<frame> 238 kick
   pic: 0 state: 9 wait: 10 next: 999 dvx: 0 dvy: 550 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
   cpoint:
     kind: 1 x: 78 y: 6
     vaction: 230 throwvy: 0 throwvz: -842150451 throwinjury: -842150451 dircontrol: -1 
   cpoint_end:
<frame_end>


The victim is moved to the catcher's position, so it might look a bit odd that the body is moving towards the catcher rather than the catcher moving towards the body. You can give the catcher an itr kind 8 at the beginning so he would align to the body before catching so its the catcher who suddenly moves to the body instead; I don't know a smoother method to do it.
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~Spy_The_Man1993~
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Thanks given by: Memento


Messages In This Thread
RE: Hitting a character that is lying on the ground, with input same as a regular punch - by STM1993 - 03-15-2015, 02:51 AM



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