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Moving back and forth without the running and walking frames
#2
can you please explain it more clearly?

My understanding is one of two things:

A. You want to change directions--use something like a hit_j with a negative frame number.
B. You want to move on the z-axis--use dvz:2 in every other flying frame and dvz:550 in the ones without dvz:2.
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RE: Moving back and forth without the running and walking frames - by Drahcir - 10-19-2008, 12:23 AM



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