He has that same data. I used Bat id, because I'm bad in creating AI, so I used Bat AI. We are playing online. Here is data.txt:
Edit: I repaired that, now we are using Team Viewer to play, but it a bit more laggy, and we can't set the same controls :/
Spoiler (Click to View)
<object>
id: 52 type: 0 file: data\RogueFuture.dat
id: 51 type: 0 file: data\Midnight.dat
id: 1 type: 0 file: data\Cobra.dat
id: 38 type: 0 file: data\CobraEx.dat
id: 34 type: 0 file: data\Brain.dat
id: 33 type: 0 file: data\Angel.dat
id: 35 type: 0 file: data\Jura.dat
id: 5 type: 0 file: data\Gerard.dat
id: 31 type: 0 file: data\Lyon.dat
id: 32 type: 0 file: data\Wendy.dat
id: 37 type: 0 file: data\Gazille.dat
id: 30 type: 0 file: data\Luvia.dat
id: 39 type: 0 file: data\MistGun.dat
id: 5 type: 0 file: data\Gerard.dat
id: 2 type: 0 file: data\Freed.dat
id: 4 type: 0 file: data\Bisca.dat
id: 6 type: 0 file: data\Erza.dat
id: 8 type: 0 file: data\Gray.dat
id: 9 type: 0 file: data\natsu.dat
id: 50 type: 0 file: data\Laxus.dat
id: 10 type: 0 file: data\Lucy.dat
id: 122 type: 2 file: data\potion1.dat
id: 123 type: 2 file: data\potion2.dat
id: 201 type: 3 file: data\john_ball.dat
id: 208 type: 3 file: data\henry_arrow2.dat
id: 229 type: 3 file: data\Laxus_ball.dat
id: 211 type: 3 file: data\firen_flame.dat
id: 240 type: 3 file: data\Freed_ball.dat
id: 248 type: 3 file: data\midnight_ball.dat
id: 249 type: 3 file: data\midnight_exp.dat
id: 250 type: 3 file: data\midnight_ball2.dat
id: 251 type: 3 file: data\RogueFuture_ball.dat
id: 252 type: 3 file: data\RogueFuture_ball2.dat
id: 253 type: 3 file: data\RogueFuture_shadow.dat
id: 254 type: 3 file: data\natsu_ball.dat
id: 255 type: 3 file: data\Gerard_ball.dat
id: 256 type: 3 file: data\natsu_bigball.dat
id: 257 type: 3 file: data\Gray_ball.dat
id: 258 type: 3 file: data\Jura_ball.dat
id: 259 type: 3 file: data\Laxus_ball2.dat
id: 260 type: 3 file: data\Laxus_col.dat
id: 261 type: 3 file: data\Gazille_ball.dat
id: 262 type: 3 file: data\Lucy_ball.dat
id: 268 type: 3 file: data\Erza_ball.dat
id: 269 type: 3 file: data\RogueFuture_col.dat
id: 270 type: 3 file: data\Cobra_ball.dat
id: 271 type: 3 file: data\Cobra_ball2.dat
id: 272 type: 3 file: data\Brain_ball.dat
id: 273 type: 3 file: data\Wendy_ball.dat
id: 274 type: 3 file: data\Wendy_ball2.dat
id: 275 type: 3 file: data\Gray_col.dat
id: 276 type: 3 file: data\MistGun_ball.dat
id: 277 type: 3 file: data\MistGun_exp.dat
id: 278 type: 3 file: data\Lyon_ball.dat
id: 279 type: 3 file: data\Lyon_ball2.dat
id: 280 type: 3 file: data\Gerard_ball3.dat
id: 281 type: 3 file: data\Lyon_ball.dat
id: 282 type: 3 file: data\Lyon_ball2.dat
id: 283 type: 3 file: data\Lyon_ball3.dat
id: 284 type: 3 file: data\Luvia_col.dat
id: 285 type: 3 file: data\Luvia_ball.dat
id: 286 type: 3 file: data\Bisca_ball.dat
id: 287 type: 3 file: data\Bisca_ball2.dat
id: 288 type: 3 file: data\Bisca_BigBall.dat
id: 289 type: 3 file: data\Bisca_ball3.dat
id: 290 type: 3 file: data\Angel_ball.dat
id: 291 type: 3 file: data\Angel_ball2.dat
id: 292 type: 3 file: data\Angel_ball3.dat
id: 293 type: 3 file: data\Bisca_ball4.dat
id: 294 type: 3 file: data\Jura_ball.dat
id: 295 type: 3 file: data\Jura_ball2.dat
id: 296 type: 3 file: data\Jura_ball3.dat
id: 297 type: 3 file: data\CobraEx_ball.dat
id: 298 type: 3 file: data\Elfman_ball.dat
id: 299 type: 3 file: data\CobraEx_flame.dat
id: 301 type: 3 file: data\Cobra_ball4.dat
id: 998 type: 5 file: data\etc.dat
id: 999 type: 5 file: data\broken_weapon.dat
<object_end>
<background>
id: 0 file: bg\sys\hkc\bg.dat
id: 1 file: bg\sys\Bridge\bg.dat
id: 2 file: bg\sys\Hostel\bg.dat
id: 3 file: bg\sys\Train\bg.dat
id: 4 file: bg\sys\NirvanaTown\bg.dat
id: 5 file: bg\sys\Etherion\bg.dat
id: 6 file: bg\sys\Survival\bg.dat
<background_end>
id: 100~199 drop weapon
id: 52 type: 0 file: data\RogueFuture.dat
id: 51 type: 0 file: data\Midnight.dat
id: 1 type: 0 file: data\Cobra.dat
id: 38 type: 0 file: data\CobraEx.dat
id: 34 type: 0 file: data\Brain.dat
id: 33 type: 0 file: data\Angel.dat
id: 35 type: 0 file: data\Jura.dat
id: 5 type: 0 file: data\Gerard.dat
id: 31 type: 0 file: data\Lyon.dat
id: 32 type: 0 file: data\Wendy.dat
id: 37 type: 0 file: data\Gazille.dat
id: 30 type: 0 file: data\Luvia.dat
id: 39 type: 0 file: data\MistGun.dat
id: 5 type: 0 file: data\Gerard.dat
id: 2 type: 0 file: data\Freed.dat
id: 4 type: 0 file: data\Bisca.dat
id: 6 type: 0 file: data\Erza.dat
id: 8 type: 0 file: data\Gray.dat
id: 9 type: 0 file: data\natsu.dat
id: 50 type: 0 file: data\Laxus.dat
id: 10 type: 0 file: data\Lucy.dat
id: 122 type: 2 file: data\potion1.dat
id: 123 type: 2 file: data\potion2.dat
id: 201 type: 3 file: data\john_ball.dat
id: 208 type: 3 file: data\henry_arrow2.dat
id: 229 type: 3 file: data\Laxus_ball.dat
id: 211 type: 3 file: data\firen_flame.dat
id: 240 type: 3 file: data\Freed_ball.dat
id: 248 type: 3 file: data\midnight_ball.dat
id: 249 type: 3 file: data\midnight_exp.dat
id: 250 type: 3 file: data\midnight_ball2.dat
id: 251 type: 3 file: data\RogueFuture_ball.dat
id: 252 type: 3 file: data\RogueFuture_ball2.dat
id: 253 type: 3 file: data\RogueFuture_shadow.dat
id: 254 type: 3 file: data\natsu_ball.dat
id: 255 type: 3 file: data\Gerard_ball.dat
id: 256 type: 3 file: data\natsu_bigball.dat
id: 257 type: 3 file: data\Gray_ball.dat
id: 258 type: 3 file: data\Jura_ball.dat
id: 259 type: 3 file: data\Laxus_ball2.dat
id: 260 type: 3 file: data\Laxus_col.dat
id: 261 type: 3 file: data\Gazille_ball.dat
id: 262 type: 3 file: data\Lucy_ball.dat
id: 268 type: 3 file: data\Erza_ball.dat
id: 269 type: 3 file: data\RogueFuture_col.dat
id: 270 type: 3 file: data\Cobra_ball.dat
id: 271 type: 3 file: data\Cobra_ball2.dat
id: 272 type: 3 file: data\Brain_ball.dat
id: 273 type: 3 file: data\Wendy_ball.dat
id: 274 type: 3 file: data\Wendy_ball2.dat
id: 275 type: 3 file: data\Gray_col.dat
id: 276 type: 3 file: data\MistGun_ball.dat
id: 277 type: 3 file: data\MistGun_exp.dat
id: 278 type: 3 file: data\Lyon_ball.dat
id: 279 type: 3 file: data\Lyon_ball2.dat
id: 280 type: 3 file: data\Gerard_ball3.dat
id: 281 type: 3 file: data\Lyon_ball.dat
id: 282 type: 3 file: data\Lyon_ball2.dat
id: 283 type: 3 file: data\Lyon_ball3.dat
id: 284 type: 3 file: data\Luvia_col.dat
id: 285 type: 3 file: data\Luvia_ball.dat
id: 286 type: 3 file: data\Bisca_ball.dat
id: 287 type: 3 file: data\Bisca_ball2.dat
id: 288 type: 3 file: data\Bisca_BigBall.dat
id: 289 type: 3 file: data\Bisca_ball3.dat
id: 290 type: 3 file: data\Angel_ball.dat
id: 291 type: 3 file: data\Angel_ball2.dat
id: 292 type: 3 file: data\Angel_ball3.dat
id: 293 type: 3 file: data\Bisca_ball4.dat
id: 294 type: 3 file: data\Jura_ball.dat
id: 295 type: 3 file: data\Jura_ball2.dat
id: 296 type: 3 file: data\Jura_ball3.dat
id: 297 type: 3 file: data\CobraEx_ball.dat
id: 298 type: 3 file: data\Elfman_ball.dat
id: 299 type: 3 file: data\CobraEx_flame.dat
id: 301 type: 3 file: data\Cobra_ball4.dat
id: 998 type: 5 file: data\etc.dat
id: 999 type: 5 file: data\broken_weapon.dat
<object_end>
<background>
id: 0 file: bg\sys\hkc\bg.dat
id: 1 file: bg\sys\Bridge\bg.dat
id: 2 file: bg\sys\Hostel\bg.dat
id: 3 file: bg\sys\Train\bg.dat
id: 4 file: bg\sys\NirvanaTown\bg.dat
id: 5 file: bg\sys\Etherion\bg.dat
id: 6 file: bg\sys\Survival\bg.dat
<background_end>
id: 100~199 drop weapon