(03-24-2015, 03:01 PM)Bamboori Wrote: you could do that in a mod.Itr Kind 8 only works with a type 0 object - aka only characters.
each ball except for the reflecting one has a special bdy at a high y value in the rebounding frames.
in the first frame the reflecting ball creates an invisible ball that moves along with it (ik8?).
that invisible ball has a (second?) ik8 at the y level of the other balls.
the reflecting ball has a regular john shield effect and a body at a special y value (yes, another).
when the invisible balls ik8 interacts with a ball bdy, it catches the reflecting ball and brings it to a ball_hit frame sequence.
The closest I can think of to salvage your solution (note the italics in 2nd point):
* Need a full mod.
* The shield shouldn't be a type 3 ball, but a type 0 character, but somehow injured to 0 HP to minimize AI reaction.
* All projectiles have IK8 that reacts to shield's bdy - going to a frame where it pauses and opoints a 2nd ball that can hurt the shield.
* Shield is hurt, going to new frame to be destroyed. 1st ball no longer affected by ik8, goes to negative next: flying frames; effectively reflecting the ball.
Problem is I don't know if ik8 will cause the ball to change owners on colliding a char. If it does, then what I suggested won't work.
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
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