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DC Solutions/Explanations for some LF2 bugs
#11
(04-01-2015, 11:17 AM)YinYin Wrote:  
Quote:Bug #9 - Henry's D>J destroyed by ball + punch
Always considered that a feature. Have some respect for characters stopping a super arrow.
A rather flawed one though, seeing as you need to hit with a ball first. I do suppose that would make an interesting feature if you didn't strictly have to use a ball first before punching.
I also suspect some relation to the itr's vrest, seeing as if I hit the arrow with a ball from a further distance away before punching it this bug doesn't happen.

(04-01-2015, 11:17 AM)YinYin Wrote:  
Quote:Bug #10 - Rudolf transform victim stuck in mid-air
Don't really have a solution other than using an itr to get rid of the victim instead of using cpoint throw.
Have you tried something like decrease: -1000?
Tried, doesn't work. I just remembered throwinjury: -1 is the hardcoded value needed for Rudolf to successfully transform. I guess the only way is to replicate frame 181 without the bdy, which means it requires a full mod.

(04-01-2015, 11:17 AM)YinYin Wrote:  
Quote:Bug #15 - Arrow to stone on bdefend 100
I think I focused too much on fixing the arrow. Instead, you can choose to make the broken_weapon stones not show up and give the boulder its own custom broken_weapon. Can do the same for the arrow itself or take advantage of the stone fragments.
The boulder breaking is a pretty complex random effect. I wouldn't ever trade it in for a lousy custom one.
Ah, curses. Looks like its back to the roundabout hidden bdy trick again...
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RE: DC Solutions/Explanations for some LF2 bugs - by STM1993 - 04-01-2015, 12:31 PM



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