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Mana Regen/burn skill
#4
(04-04-2015, 04:47 PM)Justfight Wrote:  It seems the mana burn ball idea might still work (without looking weird). But one question, how do I make a ball type 0? Sorry if this is real basic stuff. Thanks!
You don't do that, because changing from type 3 to type 0 from the data.txt file would create a whole string of other problems. Its better to simply opoint John himself in a special inaccessible frame, like how Julian opoints himself for mirror image. However, the major downside is that the enemy AI will react to the "ball" as if it were a living character and you will see the "Com" at the bottom.

EDIT:
I have also occasionally encountered Julian's mirror image glitching into REAL Julians, not to mention an exploit where Rudolf can transform and turn the mirror images into real Julians. You can look here for a solution where you sever the link between the main character and clones, not use bdys that enemies can hit and you should also put dvy: 550 to prevent potential height-related glitches.
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Messages In This Thread
Mana Regen/burn skill - by Justfight - 04-04-2015, 03:44 PM
RE: Mana Regen/burn skill - by STM1993 - 04-04-2015, 04:15 PM
RE: Mana Regen/burn skill - by Justfight - 04-04-2015, 04:47 PM
RE: Mana Regen/burn skill - by STM1993 - 04-04-2015, 04:59 PM
RE: Mana Regen/burn skill - by Justfight - 04-06-2015, 02:44 PM



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