Awesome! Gave it a download and a try, here's a quick review:
Jason is a huge guy who is really good at direct close combat. Approach him from in front and he'd run up and grab you, try and use projectiles and he'd just destroy them or reflect them back at you. Even if he doesn't do any of that, he'd overwhelm you with very fast punches and can charge some of his punches for hurt. His counter is especially interesting, since he'd elbow you if you hit him from the back but grab you if you hit him from the front. Notably his counter does not work if you knock him down in one blow.
Jason's AI is unfortunately pretty dumb, because it uses "ego" AI for special moves only instead of a completely custom "id" AI. While really aggressive head-on, he'd also constantly go after weapons which would present you many easy opportunities for a dash attack. Unless you are willing to write your own AI, you'd have to live with this. The other problem is that Jason's grappling abilities are actually very overpowered. On its own, he can grab you for longer than average and can punch you as fast as Julian. He can then chain that into the spin, which by itself, even at full health without the MP regen boost from being near death, can easily drain half your HP.
Sprite-wise, I do think the upper body of his walking frames to be a bit stiff, but he is otherwise very well drawn. I do find it a bit odd that a character of such size and muscular arms would require 3 hits to knock someone into dance of pain, but that's not important.
Overall, despite a couple of flaws, Jason is a great character and faithful to the original while introducing new ideas, especially the counter mechanic. Give him a go! You will not be disappointed!
Jason is a huge guy who is really good at direct close combat. Approach him from in front and he'd run up and grab you, try and use projectiles and he'd just destroy them or reflect them back at you. Even if he doesn't do any of that, he'd overwhelm you with very fast punches and can charge some of his punches for hurt. His counter is especially interesting, since he'd elbow you if you hit him from the back but grab you if you hit him from the front. Notably his counter does not work if you knock him down in one blow.
Jason's AI is unfortunately pretty dumb, because it uses "ego" AI for special moves only instead of a completely custom "id" AI. While really aggressive head-on, he'd also constantly go after weapons which would present you many easy opportunities for a dash attack. Unless you are willing to write your own AI, you'd have to live with this. The other problem is that Jason's grappling abilities are actually very overpowered. On its own, he can grab you for longer than average and can punch you as fast as Julian. He can then chain that into the spin, which by itself, even at full health without the MP regen boost from being near death, can easily drain half your HP.
Sprite-wise, I do think the upper body of his walking frames to be a bit stiff, but he is otherwise very well drawn. I do find it a bit odd that a character of such size and muscular arms would require 3 hits to knock someone into dance of pain, but that's not important.
Overall, despite a couple of flaws, Jason is a great character and faithful to the original while introducing new ideas, especially the counter mechanic. Give him a go! You will not be disappointed!
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza