(04-14-2015, 10:00 PM)Lauli Wrote: I'm curious now - would it be possible DCwise to have all movements make small jumps to always be in line with the 2x2-pixel "rule"?Nope, only the sprite and hitboxes follow the 2x2-pixel rule. I think it is too limiting to have xyz movement to always move in 2 pixels, not to mention it can look quite awkward for a character to suddenly jump 2 pixels when you could make the animation appear smoother with a 1 pixel movement.
(and yes, I did adjust the stats of all characters to match their smaller sprite size. I have to also make all itrs have zwidth 8 instead of the default 12 otherwise it'd look really awkward when punching each other on the z-axis)
Small update since I already posted:
![[Image: GtwdBkd.png]](http://i.imgur.com/GtwdBkd.png)
Not quite LouisEX (doesn't have angry eyes), more of unarmored Louis because I'd be using this as a base for both LouisEX & Louis.
Yes I'll make Sorcerer's head bigger.
EDIT:
v @Ariel :
(04-14-2015, 12:08 PM)STM1993 Wrote: I'll add in their unique weapons later. I am considering implementing the old LF1 mechanic where Deep/Henry's sword/bow are actual weapons that you need to pick up, so there's that as well.My biggest issue with the actual weapon concept is that I won't be able to give the characters their super punch since itr kind 6 is deactivated when holding a weapon.
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza