Version 2.53: 19th April 2015, GMT +8 (11:30).
Hadoukens no longer destroy John's disc unless charged to at least level 2. Level 3 Hadouken will now convert John's disc instead of destroying it. They will also now explode VIOLENTLY on colliding with each other, and ONLY each other.
You do NOT want to be in between two level 3 hadoukens like poor Mr. Bandit over here.
105 from the ball directly (x2 in this case), 135x2 for the explosions(it does hit allies). Ouch.
Download updated in first post.
Data Changing things I learned today:
* A type 3 object will briefly take on the state of the hitting frames, allowing a normally state 3000 ball to destroy a 3005/6 ball by simply changing the state of the first hitting frame to 3005/6.
* When an object is opointed, it will briefly take on the state in frame 0 before going into the frame stated in action. When I initially made frame 0 state 18, charging the hadouken will cause burning_smoke to appear.
* Any object held in wpoint cannot go to another frame no matter how hard you try; it is purely influenced by the object holder's wpoint weaponact. That means a state 3005/6 object held as a weapon will still be able to influence a 3005/6 ball, but in this case the ball is sent into rebound state instead of hitting state. It also means if you hold a type 0 object in weaponact: 1200, you can hold him as invisible indefinitely as Marshall had posted (based on Windmill's system for Robotical LF2).
* When said object is released from wpoint, it goes into the same frames used by a weapon falling from the sky.
* Objects held in wpoint can have their ownership changed if they have a bdy that is hit by the enemy.
EDIT: Crap, just realized the readme is wrong(missing the AI information), correct text is in first post under the spoiler. This is what happens when you have multiple copies of the same files in multiple LF2s
Hadoukens no longer destroy John's disc unless charged to at least level 2. Level 3 Hadouken will now convert John's disc instead of destroying it. They will also now explode VIOLENTLY on colliding with each other, and ONLY each other.
You do NOT want to be in between two level 3 hadoukens like poor Mr. Bandit over here.
105 from the ball directly (x2 in this case), 135x2 for the explosions(it does hit allies). Ouch.
Download updated in first post.
Data Changing things I learned today:
* A type 3 object will briefly take on the state of the hitting frames, allowing a normally state 3000 ball to destroy a 3005/6 ball by simply changing the state of the first hitting frame to 3005/6.
* When an object is opointed, it will briefly take on the state in frame 0 before going into the frame stated in action. When I initially made frame 0 state 18, charging the hadouken will cause burning_smoke to appear.
* Any object held in wpoint cannot go to another frame no matter how hard you try; it is purely influenced by the object holder's wpoint weaponact. That means a state 3005/6 object held as a weapon will still be able to influence a 3005/6 ball, but in this case the ball is sent into rebound state instead of hitting state. It also means if you hold a type 0 object in weaponact: 1200, you can hold him as invisible indefinitely as Marshall had posted (based on Windmill's system for Robotical LF2).
* When said object is released from wpoint, it goes into the same frames used by a weapon falling from the sky.
* Objects held in wpoint can have their ownership changed if they have a bdy that is hit by the enemy.
(04-18-2015, 06:30 PM)Blue Phoenix Wrote: @STM1993 When you update the char, please email me the updated archive, so I can replace the old one. Thanks!Sent the latest update, thanks!
EDIT: Crap, just realized the readme is wrong(missing the AI information), correct text is in first post under the spoiler. This is what happens when you have multiple copies of the same files in multiple LF2s
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
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