Ah - fair enough. We do have the normal running without the stretched arm (where the other arm also moves more and the body rotates). That's a design choice on my part/technical requirement for shooting and running.
I don't see how the head is flat though - he is just facing straight forward instead of slightly to the right.
edit: and pf also kept flipping first and third running frame around x_X just like you did now
hm I think I get what you mean now - we did go for the typical more pointy LF2 face instead of the bubbly/sphere/round one in the flash
I don't see how the head is flat though - he is just facing straight forward instead of slightly to the right.
edit: and pf also kept flipping first and third running frame around x_X just like you did now
hm I think I get what you mean now - we did go for the typical more pointy LF2 face instead of the bubbly/sphere/round one in the flash
favorite dcing techniques: wpoint | double key inputs | holding back | alternate basic moves