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LF2 2.0a Crashes but 1.9c doesn't
#7
In the meantime, here's a modified D^A data that should stop the crashing. I pushed it as much as I could. If it still crashes LF2 for you, you can reduce the "facing" from 30 to 20 or 0 in frame 244.

    DC-Code:
<frame> 240 disaster
   pic: 83  state: 3  wait: 1  next: 241  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 60
   wpoint:
      kind: 1  x: 44  y: 49  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 241 disaster
   pic: 84  state: 3  wait: 1  next: 242  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\018.wav 
   wpoint:
      kind: 1  x: 44  y: 49  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 242 disaster
   pic: 85  state: 3  wait: 1  next: 243  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\019.wav 
   wpoint:
      kind: 1  x: 44  y: 49  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 243 disaster
   pic: 86  state: 3  wait: 1  next: 244  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 38  y: 3  action: 70  dvx: 0  dvy: 0  oid: 221  facing: 1
   opoint_end:
   wpoint:
      kind: 1  x: 44  y: 50  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 244 disaster
   pic: 87  state: 3  wait: 1  next: 245  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\020.wav 
   opoint:
      kind: 1  x: 38  y: -9  action: 50  dvx: 0  dvy: -35  oid: 221  facing: 30
   opoint_end:
   wpoint:
      kind: 1  x: 44  y: 49  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 245 disaster
   pic: 88  state: 3  wait: 1  next: 246  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 44  y: 49  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 246 disaster
   pic: 84  state: 3  wait: 2  next: 247  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 240  hit_d: 0  hit_j: 0 hit_Ua: 240
   wpoint:
      kind: 1  x: 44  y: 49  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 247 disaster
   pic: 83  state: 3  wait: 2  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 44  y: 49  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

Main changes from the original R-LF2 data:
1) D^A performs slower, at the speed of original LF2 (wait: values)
2) D^A doesn't reach as high into the sky (dvy: -35 instead of -50), minimizing the time the objects stay in the game (but also reducing the range, but this move can pretty much hit anywhere already). They still go off-screen.

If you want to keep the speed where the D^A goes into the air, you can modify firzen_chasef itself to stop moving at a certain frame when it has already gone off-screen with dy: 550.
    DC-Code:
<frame> 50 start
   pic: 8  state: 3005  wait: 1  next: 51  dvx: 0  dvy: 0  dvz: 0  centerx: 17  centery: 25  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 20  y: 40  action: 70  dvx: 0  dvy: 0  oid: 219  facing: 0
   opoint_end:
<frame_end>
 
<frame> 51 start
   pic: 9  state: 3005  wait: 1  next: 52  dvx: 0  dvy: 0  dvz: 0  centerx: 17  centery: 25  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 52 start
   pic: 10  state: 3005  wait: 1  next: 53  dvx: 0  dvy: 0  dvz: 0  centerx: 17  centery: 25  hit_a: 0  hit_d: 0  hit_j: 0
         opoint:
      kind: 1  x: 20  y: 40  action: 70  dvx: 0  dvy: 0  oid: 219  facing: 1
   opoint_end:
<frame_end>
<frame> 53 start
   pic: 9  state: 3005  wait: 0  next: 54  dvx: 0  dvy: 0  dvz: 0  centerx: 17  centery: 25  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 54 start
   pic: 10  state: 3005  wait: 0  next: 55  dvx: 0  dvy: 0  dvz: 0  centerx: 17  centery: 25  hit_a: 0  hit_d: 0  hit_j: 0
         opoint:
      kind: 1  x: 20  y: 40  action: 70  dvx: 0  dvy: 0  oid: 219  facing: 0
   opoint_end:
<frame_end>
<frame> 55 start
   pic: 11  state: 3005  wait: 0  next: 56  dvx: 0  dvy: 550  dvz: 0  centerx: 17  centery: 25  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
<frame> 56 start
   pic: 10  state: 3005  wait: 0  next: 57  dvx: 0  dvy: 550  dvz: 0  centerx: 17  centery: 25  hit_a: 0  hit_d: 0  hit_j: 0
         opoint:
      kind: 1  x: 20  y: 40  action: 70  dvx: 0  dvy: 0  oid: 219  facing: 1
   opoint_end:
<frame_end>
<frame> 57 start
   pic: 11  state: 3005  wait: 0  next: 58  dvx: 0  dvy: 550  dvz: 0  centerx: 17  centery: 25  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 58 start
   pic: 11  state: 3005  wait: 0  next: 59  dvx: 0  dvy: 550  dvz: 0  centerx: 15  centery: 25  hit_a: 0  hit_d: 0  hit_j: 0
   sound: data\020.wav
   opoint:
      kind: 1  x: 17  y: 10  action: 70  dvx: 0  dvy: 0  oid: 221  facing: 1
   opoint_end:
<frame_end>
 
<frame> 59 start
   pic: 50  state: 3005  wait: 2  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 15  centery: 25  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 9
<frame_end>
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by: Blade


Messages In This Thread
LF2 2.0a Crashes but 1.9c doesn't - by Blade - 05-20-2015, 02:36 AM
RE: LF2 2.0a Crashes but 1.9c doesn't - by YinYin - 05-20-2015, 07:31 AM
RE: LF2 2.0a Crashes but 1.9c doesn't - by Blade - 05-20-2015, 04:15 PM
RE: LF2 2.0a Crashes but 1.9c doesn't - by Blade - 05-20-2015, 07:14 PM
RE: LF2 2.0a Crashes but 1.9c doesn't - by A-Man - 05-21-2015, 05:26 PM
RE: LF2 2.0a Crashes but 1.9c doesn't - by A-Man - 05-20-2015, 06:30 PM
RE: LF2 2.0a Crashes but 1.9c doesn't - by STM1993 - 05-20-2015, 11:05 PM
RE: LF2 2.0a Crashes but 1.9c doesn't - by Blade - 05-20-2015, 11:49 PM



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