Ok, now that I'm here:
"Dead men tell no tales" could be turned into "Dead men have no memory". What I mean by this is, the dead should be able to be a part of the discussion as ghosts. When someone dies, strip them of their role and vote. They must not even hint at anything confidential, i.e. any exchange between them and the host (basically special roles info&actions, like cop investigation results). I can't remember exactly how this was handled back in the day, enlighten me. It could have been "Dead can't say anything useful" or "Don't say things which couldn't logically be assumed by any other player", but it mostly worked due to... factors.
This would be to prevent (including, not limited to)
-a real incentive to break the initial rule. We saw it almost go awry in form of our "ghost whisperer". This is a forum game, a time waster. The purpose of such a thing goes awfully amiss if someone is always doomed to drop off the first night. We saw our dead becoming quite bored, and it could have turned out wrong if they were to blatantly spoil the round. With a bit more lenient rule, the dead still feel more involved than they otherwise would be.
-Dead rounds. Quite simple, the active ones get killed, the rest... isn't active. Of course there's going after inactive ones, but at that point, you're giving up the round.
-... I was going to make a point, let this be a placeholder eff that, I don't think I need more for now
"Dead men tell no tales" could be turned into "Dead men have no memory". What I mean by this is, the dead should be able to be a part of the discussion as ghosts. When someone dies, strip them of their role and vote. They must not even hint at anything confidential, i.e. any exchange between them and the host (basically special roles info&actions, like cop investigation results). I can't remember exactly how this was handled back in the day, enlighten me. It could have been "Dead can't say anything useful" or "Don't say things which couldn't logically be assumed by any other player", but it mostly worked due to... factors.
This would be to prevent (including, not limited to)
-a real incentive to break the initial rule. We saw it almost go awry in form of our "ghost whisperer". This is a forum game, a time waster. The purpose of such a thing goes awfully amiss if someone is always doomed to drop off the first night. We saw our dead becoming quite bored, and it could have turned out wrong if they were to blatantly spoil the round. With a bit more lenient rule, the dead still feel more involved than they otherwise would be.
-Dead rounds. Quite simple, the active ones get killed, the rest... isn't active. Of course there's going after inactive ones, but at that point, you're giving up the round.
-... I was going to make a point, let this be a placeholder eff that, I don't think I need more for now

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