Punching
I've been trying to make a good-looking rotation, but after 2 hours of trying I think this should be good enough Else I'll just waste too much time and its similar to other LF2 animations in terms of quality.
Combo WIP, template by Sänger
I might even replace the uppercut with the first 2 sprites of the template that Sänger made.
The elbow hit will probably become his run attack. The kick is basically Dennis' super punch, which is also the reason why I'm not using it as Daniel's run attack
edit: oops, I just realise that he put the wrong kick in the template, I mentioned Dennis' run attack (effect: dance of pain) but he put the super punch in it (effect: falling, stronger)... I didn't notice it until now. I'll have to edit the combo a bit or find a new use for the strong kick
Perhaps I should make it: strong kick (like in the template), teleport, low kick to keep him flying, elbow hit.
edit 5-7:
edit 11-7:
edit 13-7:
I've been trying to make a good-looking rotation, but after 2 hours of trying I think this should be good enough Else I'll just waste too much time and its similar to other LF2 animations in terms of quality.
Combo WIP, template by Sänger
I might even replace the uppercut with the first 2 sprites of the template that Sänger made.
The elbow hit will probably become his run attack. The kick is basically Dennis' super punch, which is also the reason why I'm not using it as Daniel's run attack
edit: oops, I just realise that he put the wrong kick in the template, I mentioned Dennis' run attack (effect: dance of pain) but he put the super punch in it (effect: falling, stronger)... I didn't notice it until now. I'll have to edit the combo a bit or find a new use for the strong kick
Perhaps I should make it: strong kick (like in the template), teleport, low kick to keep him flying, elbow hit.
edit 5-7:
edit 11-7:
edit 13-7: