06-28-2015, 10:05 AM
So today I started working on Nino (yay! :P) and I need to discuss stuff with y'all..
1. His run+attack is against the laws of physics :P He has way too less momentum to move that much, either we can 'increase his running speed by a bit' and/or 'lower the distance and speed of his slide kick'.. I'm personally thinking of doing both of them a bit to reach a satisfactory looking move.
2. As much as a I like the hold back powerup for ball, it doesn't look that good as he's stuck in a frame. what I suggest is :
Either make the bigger ball some other combination move (DvJ or something) or
Make the first 2 balls sharp hitters (less damage, but piercing that leaves opponents in Dance of pain but won't make them fall), after that pressing "A" again will launch the bigger ball. coz of "dance of pain" it'll be tough to escape that move.
(I wanna do the latter) :P
3. So what's next move for Nino? Any ideas?
1. His run+attack is against the laws of physics :P He has way too less momentum to move that much, either we can 'increase his running speed by a bit' and/or 'lower the distance and speed of his slide kick'.. I'm personally thinking of doing both of them a bit to reach a satisfactory looking move.
2. As much as a I like the hold back powerup for ball, it doesn't look that good as he's stuck in a frame. what I suggest is :
Either make the bigger ball some other combination move (DvJ or something) or
Make the first 2 balls sharp hitters (less damage, but piercing that leaves opponents in Dance of pain but won't make them fall), after that pressing "A" again will launch the bigger ball. coz of "dance of pain" it'll be tough to escape that move.
(I wanna do the latter) :P
3. So what's next move for Nino? Any ideas?