06-28-2015, 10:53 AM
(06-28-2015, 10:12 AM)Memento Wrote: 1. doing both would be fine
2. Not sure if we communicated it in this topic, but as it disturbs the gameplay, the powerup will go out and we'll go for a more simple approach. We could make him simply shoot 2 smaller balls, both with fall: 60 and bdefend: 64 for example. New ball sprites would be good I think. He's using the small fading projectile atm, but that one was supposed to be quite weak, thus it also looks weak. Perhaps we should make it actual balls, like I suggested here
3. He needs a move that swipes multiple opponents. Original Nino had a powerful charged sliding attack. I suggest he starts with a charge (+- 1 second total), then a slide (+- 1 second total, to gain some distance) and immediately follows up with a powerful upward swinging kick (considering it is a charged kick, it can have some extra area of effect).
1. Done XD
2. Uhm.. so ditch the big ball out? Correct me if i'm wrong as I'm quite rusty with lf2.. fall 60 = dance of pain? What would bdefend 64 be for?
I still want to have that big ball used somewhere.. it is a move that can clear hordes of enemies and that's what this character needs imo.
Either ways whatever was needed to be done is already done I'm waiting for moar spritez XD

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