08-19-2015, 11:16 AM
(This post was last modified: 08-19-2015, 02:06 PM by STM1993.
Edit Reason: Added more screenshots to complete this quick review.
)
(08-19-2015, 08:41 AM)Gad Wrote:(08-18-2015, 06:11 PM)Marko Wrote: give more information, screenshot, movelist....Just wait for stm to do it
Don't count on it. Anyway replied because you mentioned me.
![[Image: BJ5NhvA.png]](http://i.imgur.com/BJ5NhvA.png)
![[Image: nQLBvMz.png]](http://i.imgur.com/nQLBvMz.png)
![[Image: hHSpVVO.png]](http://i.imgur.com/hHSpVVO.png)
![[Image: ogcLyyD.png]](http://i.imgur.com/ogcLyyD.png)
![[Image: Cplh7DX.png]](http://i.imgur.com/Cplh7DX.png)
Main issues:
* Sprites look very jerky and don't match the character's movement speed values.
* A lot of dirty black pixels not removed.
* template_chase.dat included in download, but not used in data.txt?
* Apparently uses Davis' AI with id: 11
Jump A = Air Thunderpunch
>>A = Thunderpunch
>>JA = Kick (if you press JA too early at the same time, mana is used for some reason)
>>D = Shadow run. Will continue running after that.
D>A = Palm. One sided. it creates 3 shockwave winds/sounds, but only 1 shockwave hit fired at the end of it.
D^A = Smash floor, rock column. Apparent missing data (shadows on floor as seen in screenshot). Using D>J also uses this move if you press one button at a time.
D>J = Shoot a green energy ball.
DvJ = Uhh, create green big bangs around character after maybe firing some kind of invisible psychic beam?
Tip to solve sprite jerkiness: use transparent selection, copy paste the entire grid of 1 frame to another frame. If the pixels suddenly change position by too much, the animation will not look smooth at all.
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza