Change:
to
FreezeX sprites will not show when he's selected from the main screen though.
But if you want to have FreezeX sprites work even when picked in the selection, then use:
You will have to update all img: tags that use "freezex_2.bmp" to their new values.
In both cases, you shouldn't change anything in the balls' .dat files.
Code:
file(0-69): FreezeX\freezex_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): FreezeX\freezex_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): FreezeX\freezex_2.bmp w: 79 h: 79 row: 10 col: 7Code:
file(0-0): FreezeX\freezex_0.bmp w: 1 h: 1 row: 14 col: 10 #place holder
file(0-69): FreezeX\freezex_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): FreezeX\freezex_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): FreezeX\freezex_2.bmp w: 79 h: 79 row: 10 col: 7FreezeX sprites will not show when he's selected from the main screen though.
But if you want to have FreezeX sprites work even when picked in the selection, then use:
Code:
file(0-69): FreezeX\freezex_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): FreezeX\freezex_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): FreezeX\freezex_0.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): FreezeX\freezex_1.bmp w: 79 h: 79 row: 10 col: 7
file(280-319): FreezeX\freezex_2.bmp w: 79 h: 79 row: 10 col: 7
file(280-319): FreezeX\freezex_2.bmp w: 79 h: 79 row: 10 col: 7You will have to update all img: tags that use "freezex_2.bmp" to their new values.
In both cases, you shouldn't change anything in the balls' .dat files.
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