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Alternate Stance
#5
This is tough. Best I can think of without an extra character is:
* Character has hidden bdy, and opoints a ball.
* Fire attacks have an itr with arest that hits the ball (in the code, this should be the 1st itr so it has priority in hitting the ball).
* Ball goes into hit/rebound, becomes a John heal ball that heals character via ik8 that hits the hidden bdy.

Regardless of what you do (unless you use transform), you will need to opoint something (a dummy character or a ball) that serves as hit detection for fire. Can't use the counterskill technique on its own since fire/ice will go right through it.

The transform method is the easiest to do, but the flaw is that because its the character that directly takes the damage, he will still take 33% of the damage as HP lost and can only heal dark red HP(which also takes some time to heal from, so if close to death, char dies instead of heals).
Reply
Thanks given by: Rhino.Freak , T.O.R.N.A.D.O


Messages In This Thread
Alternate Stance - by T.O.R.N.A.D.O - 10-03-2015, 09:34 PM
RE: Alternate Stance - by Monolanier - 10-03-2015, 09:46 PM
RE: Alternate Stance - by T.O.R.N.A.D.O - 10-03-2015, 09:51 PM
RE: Alternate Stance - by Bamboori - 10-04-2015, 01:19 AM
RE: Alternate Stance - by STM1993 - 10-04-2015, 01:38 AM
RE: Alternate Stance - by T.O.R.N.A.D.O - 10-04-2015, 05:54 AM
RE: Alternate Stance - by STM1993 - 10-04-2015, 07:29 AM
RE: Alternate Stance - by T.O.R.N.A.D.O - 10-04-2015, 02:40 PM
RE: Alternate Stance - by STM1993 - 10-04-2015, 03:13 PM
RE: Alternate Stance - by bashscrazy - 10-04-2015, 03:31 PM
RE: Alternate Stance - by STM1993 - 10-04-2015, 04:13 PM
RE: Alternate Stance - by T.O.R.N.A.D.O - 10-04-2015, 03:43 PM



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