12-23-2015, 07:15 AM
(This post was last modified: 12-23-2015, 10:31 AM by STM1993.
Edit Reason: English
)
I remember playing this very baseball Davis you have described long ago, back in 1.7. His baseball bat is metal and was exceptionally powerful iirc(or maybe I had modded the bat...), and all his moves are replaced by summoning different baseballs. D>A is normal, DvA should be ice, D^A is fire, D^J is explosive. DvJ is probably summon bat.
I believe that original character data is now lost forever; I haven't been able to find it myself either.
Fortunately, it should be very easy to recreate that character yourself. It mostly comes down to replacing his moves with the same data in D>A, but changing the opoint "oid" to summon baseballs or a bat, having 3 extra baseball data files(2 of them just need adding effect: 2 or effect: 3 into the itr tags, the explosion one is a little bit trickier) and giving them a new id in the data.txt file(this used to be done using deep_chop.dat). The summoned bat has to replace the default bat otherwise it wouldn't hit the balls properly since its properties are tied to the id, though its not necessary to edit the bat at all.
I believe that original character data is now lost forever; I haven't been able to find it myself either.
Fortunately, it should be very easy to recreate that character yourself. It mostly comes down to replacing his moves with the same data in D>A, but changing the opoint "oid" to summon baseballs or a bat, having 3 extra baseball data files(2 of them just need adding effect: 2 or effect: 3 into the itr tags, the explosion one is a little bit trickier) and giving them a new id in the data.txt file(this used to be done using deep_chop.dat). The summoned bat has to replace the default bat otherwise it wouldn't hit the balls properly since its properties are tied to the id, though its not necessary to edit the bat at all.
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
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