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[DataChanger] LF2 IDE v3.4.0
#25
Quote:I think IDL might work in case Neora use the same memory layout, and I really think it does since it's some sort of hex edited LF2 right?
I am not very sure myself, but I think someone mentioned before that it's based on LF2 2.0, and not 2.0a. So I think most if not all of the addresses have changed. Regardless, it probably won't be worth the effort, as the modified exe already loads characters again with each battle.

Lately most of the mods coming out are made using Neora LF2, so I thought if you add syntax highlighting at least, you'd get yourself the new audience.
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Messages In This Thread
[DataChanger] LF2 IDE v3.4.0 - by NightmareX1337 - 12-28-2013, 06:29 PM
RE: [DCer] LF2 IDE - bored? - by empirefantasy - 12-28-2013, 09:29 PM
RE: [DCer] LF2 IDE - bored? - by AmadisLFE - 12-29-2013, 01:14 PM
RE: [DCer] LF2 IDE - bored? - by Nyamaiku - 12-29-2013, 01:37 PM
RE: [DCer] LF2 IDE - bored? - by A-Man - 12-31-2013, 01:05 PM
RE: [DCer] LF2 IDE - bored? - by NightmareX1337 - 01-05-2014, 09:13 PM
RE: [DCer] LF2 IDE - bored? - by empirefantasy - 01-06-2014, 10:13 PM
RE: [DCer] LF2 IDE - bored? - by NightmareX1337 - 01-12-2014, 08:45 AM
RE: [DataChanger] LF2 IDE v3.0 ~ now with real time DCing - by A-Man - 01-13-2016, 05:28 AM



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