01-13-2016, 05:10 PM
(01-13-2016, 05:28 AM)A-Man Wrote: Regardless, it probably won't be worth the effort, as the modified exe already loads characters again with each battle.Indeed.
(01-13-2016, 05:28 AM)A-Man Wrote: Lately most of the mods coming out are made using Neora LF2, so I thought if you add syntax highlighting at least, you'd get yourself the new audience.Makes sense, but it can turn out to be a nightmare because the design synchronization code I've written is by far the worst hack I have ever did, it's messy, horrible, and just discards unknown tags. At this point, it's not easy to change that freaking code. I don't even want to touch it. I might try to detect if data file contains Neora tags and disable that stuff altogether -in which case you lose probably the most helpful feature of LF2 IDE. I dunno...
I also think about releasing a Lite version which won't contain all that cool visual stuff, just things required to edit data and solution explorer. I will surely add syntax highlighting to that.
Huge thanks for taking time to even suggest ideas for improvement, it's invaluable
Ultimately, my constant dissatisfaction with the way things are becomes the driving force behind everything I do.
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
There is no perfect language, but C++ is the worst.
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
There is no perfect language, but C++ is the worst.