Ok. Seems pretty fantastic! Thank you very much. Now it's much easier
Right now I miss something that would allow me to jump from one frame to next using some shortcut or linked button.
Would be nice to get a shortkey for going to frame indicated in "next" and in the frame that is next just in line order.
Also, Yin's dcer has more intuitive rectangle editor. It would be perfect to be able to drag and edit existing rectangle without overdrawing it every time.
I've found one strange thing.
Your preview is somehow based on the values described in the brackets at the spritesheet declaring.
If I write things in the brackets incorrectly (which i often do, since i don't need these for anything) then the app is calculating the sprites being used basing on the wrong values, not as the lf does. IMO these should be more invormative then being used, and real sprite should be calculated being determined by row,col values multiplied.
Right now I miss something that would allow me to jump from one frame to next using some shortcut or linked button.
Would be nice to get a shortkey for going to frame indicated in "next" and in the frame that is next just in line order.
Also, Yin's dcer has more intuitive rectangle editor. It would be perfect to be able to drag and edit existing rectangle without overdrawing it every time.
I've found one strange thing.
Your preview is somehow based on the values described in the brackets at the spritesheet declaring.
Code:
file(0-159): space_f\chopper.bmp w: 104 h: 85 row: 10 col: 16
file(160-155): space_f\effects.bmp w: 79 h: 79 row: 6 col: 1