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RaMafia 2 - Wrath of the Werewolves
#1
I noticed that interest was still here, so I'm proposing another new setup that bends the rules a little.

In general, usual Mafia rules apply with the following exceptions. Anything on the list is debatable, and I wish for people to chip in and suggest any changes they think might benefit the game flow for everybody.

List of special rules:
  • The game takes place in a medieval-fantasy setting. The anti-town fraction are Werewolves.
  • The Werewolves are not considered own roles. They simply have the anti-town alignment along with their role.
  • When a person is lynched, his role is revealed, but his alignment (town or werewolf) is not.
  • The initial Werewolf:Town ratio in the game is known.
  • The distribution of roles in the game is unknown.
  • Current list of roles with their abilities known to public. There will be a balanced distribution with multiple roles occurring. I'll gladly take suggestions for more/fewer/changes in roles.
    • All of the following abilities may not be used on the same person two consecutive times. Also, their usage is completely optional.
    • Knight: Protects another player during the night.
    • Scout: Checks a player's exact role.
    • Seer: Checks who a player targets, or who targeted a player.
    • Bard: Assigns a secret lynch vote to a player each day.
    • Occultist: Resurrects another player for the next day without abilities.
    • Hunter: Kills another player on death.
    • Inquisitor: Checks an alive player's alignment. (Includes resurrected players.)
    • Witch: Checks a dead player's alignment.*
    • *The Witch's ability will be merged into the Inquisitor's, if there are not sufficient people.
  • Ghost talk is enabled. That includes private conversations.
  • Private talk is allowed.
  • I will post PM templates of all the roles here after they've been settled to defuse PM faking.
  • Night rounds will be split into phases, to make specific ability interactions more consistent.
  • When a night victim survives, neither will his name be published nor will he get any notion of it.
  • Werewolf to Town ratio will be approximately 2:5. (Anywhere between 1:2 and 1:3, actually.)

I will add to this list as I remember more details. If there's some obvious game-breaking strategy, please point it out.

About the round itself, I will give at least a week's time before I would start it, to let the previous round pass in our minds.
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Thanks given by: Rhino.Freak , A-Man , mfc


Messages In This Thread
RaMafia 2 - Wrath of the Werewolves - by Ramond - 03-08-2016, 05:24 PM
RE: RaMafia 2 - Wrath of the Werewolves - by mfc - 03-09-2016, 04:41 PM
RE: RaMafia 2 - Wrath of the Werewolves - by MnM - 03-09-2016, 10:59 PM
RE: RaMafia 2 - Wrath of the Werewolves - by Darl - 03-10-2016, 05:33 PM
RE: RaMafia 2 - Wrath of the Werewolves - by mfc - 03-10-2016, 09:16 PM
RE: RaMafia 2 - Wrath of the Werewolves - by mfc - 03-15-2016, 10:41 AM
RE: RaMafia 2 - Wrath of the Werewolves - by mfc - 03-17-2016, 12:47 AM



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