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RaMafia 2 - Wrath of the Werewolves
#50
Since there don't seem to be any arguments against the new rules and such, I propose using the following roles along with 2 or 3 werewolves.

(Anything standing behind a / means it will be the ability variant if this role is a werewolf.)

Knight: Protect somebody else during the night. / Prevent another player's night action.
Occultist: Revive somebody for the next day without abilities. (Essentially gives him a lynch vote for the next day, since ghost talk is allowed.)
Inquisitor: Check a player's alignment during the night, including dead players. / Give another player a fake werewolf alignment for the night.
Bard: Assign a secret lynch vote to a player for the next day.
Scout: Check a player's role during the night.

Please note that as per usual, you cannot use your ability on the same person two nights in a row. All abilities are optional as well.

STM has brought up the problem of how killing a person who is using an ability might be handled. This is the order the actions happen in:

Knight, Bard > Werewolf Kill > Scout, Inquisitor, Occultist

Objections?

Is this player list still accurate?

Player list (11):
  1. Bamboori
  2. TheNave
  3. Rhino.Freak
  4. T.O.R.N.A.D.O
  5. A-Man
  6. LutiChris
  7. empirefantasy
  8. mfc
  9. Simoneon
  10. MangaD
  11. Neeragon
  12. Blue Phoooooenix
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Thanks given by: Rhino.Freak , Bamboori


Messages In This Thread
RaMafia 2 - Wrath of the Werewolves - by Ramond - 03-08-2016, 05:24 PM
RE: RaMafia 2 - Wrath of the Werewolves - by mfc - 03-09-2016, 04:41 PM
RE: RaMafia 2 - Wrath of the Werewolves - by MnM - 03-09-2016, 10:59 PM
RE: RaMafia 2 - Wrath of the Werewolves - by Darl - 03-10-2016, 05:33 PM
RE: RaMafia 2 - Wrath of the Werewolves - by mfc - 03-10-2016, 09:16 PM
RE: RaMafia 2 - Wrath of the Werewolves - by mfc - 03-15-2016, 10:41 AM
RE: RaMafia 2 - Wrath of the Werewolves - by Ramond - 03-16-2016, 06:34 PM
RE: RaMafia 2 - Wrath of the Werewolves - by mfc - 03-17-2016, 12:47 AM



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