(03-21-2016, 01:02 PM)mfc Wrote:That's correct, it doesn't take into account any sort of strategy, but that's how every mafia game begins and continue to be for most of the turns (yes, randomness decreases as more turns pass. But not random doesn't mean right; it can mean correct or completely mislead gameplay, but a mix of both on average). Moreover, this graph becomes more relevant in this game than with any other, especially since alignments are never revealed; it becomes so easy to be mislead for an entire game as much as it is to be correct. You see how the number of wins falls down to 0 at turn 7+? That holds as long as no werewolf is lynched. And surprise surprise, the above plot is of a game of 10 townies and 3 mafia (13 players). Guess what does the plot of a game with 8 townies and 3 werewolves look like:This plot doesn't take account the fact that it is possible to know who are actually WW as the game goes longer. We wont keep doing random lynches. We will gather enough info and eradicate all WW.Plot (Click to View)
![[Image: WPAuKpe.png]](http://i.imgur.com/WPAuKpe.png)
5 turns! I wonder if you'll be able to gather enough info to act before the time is up if you're to vote 'no-kill'. Of course, don't forget you need to count one turn for lynching a werewolf. 1 turn has already passed, so only 3 days will remain.
Rhino Wrote:There's a difference between voting for someone with our own will and voting for someone if say we HAD TO. I choose the path that'll be least dangerous. And that's killing off someone who's already dying.How's lynching A-Man who's in the middle of your suspect list less dangerous than lynching the guy at the top of the list?
Rhino Wrote:No, I never said that. Inquisitor may not be trustable in a way but he's the only thing we have. My agreement that Scout is important doesn't make an inquisitor non important and vice versa, don't link them casually.
![[Image: objection.png]](http://opae.a-superlab.com/forum/images/smilies/objection.png)
(03-20-2016, 06:03 PM)Rhino.Freak Wrote: Hmm now that I think about it, an inquisitor's word doesn't matter. I can claim to be one and say Simon is werewolf. But it doesn't prove anything. Even if after I die, my word is meaningless since you cannot determine whether I was a werewolf aligned inquisitor or townie aligned. Inquisitor would be beneficial if his role alignment was revealed after death. But I still don't buy the idea of killing them all first.
It doesn't achieve anything, and will at the end only allow 1 werewolf kill and several townie kill.
![[Image: signature.png]](http://s3.postimg.org/wedqxlk3n/signature.png)
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