07-23-2016, 11:31 PM
Don't have to include the whole LF2 folder if its just 3 characters, 6 items & bitmap edits to lf2.exe with no other modifications...
Looks like a pretty fun mod emphasizing gimmicky but not overpowered spells as opposed to combos.
Seeing as this is an ongoing development, some tips on the data side:
* The weapons don't immediately delete themselves and summon balls when thrown, so if you throw them at point-blank you'll get the weapon back.
* The boomerang cannot be thrown unless you run or jump. This is because holding >A to throw is hardcoded to knife or boomerang's id. Consider changing the type in data.txt to the same type as baseball.
* The orbs still use baseball sound when they land on the floor.
* A lot of the balls & clones appear too low on the floor. Use a smaller(or negative) y-value when opointing them.
* You can hide Asche's teleport attacks' shadows by using firzen_ball or bat_ball's id as the teleporting ball.
Looks like a pretty fun mod emphasizing gimmicky but not overpowered spells as opposed to combos.
Seeing as this is an ongoing development, some tips on the data side:
* The weapons don't immediately delete themselves and summon balls when thrown, so if you throw them at point-blank you'll get the weapon back.
* The boomerang cannot be thrown unless you run or jump. This is because holding >A to throw is hardcoded to knife or boomerang's id. Consider changing the type in data.txt to the same type as baseball.
* The orbs still use baseball sound when they land on the floor.
* A lot of the balls & clones appear too low on the floor. Use a smaller(or negative) y-value when opointing them.
* You can hide Asche's teleport attacks' shadows by using firzen_ball or bat_ball's id as the teleporting ball.
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza