Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Mod: Asches LF2 Mod v1.13 (Last update: 12/09/2016)
#11
Okay, I gave stage 1 a go. At first I tried to play Richie on Difficult, but I didn't get past Henry on Stage 1-2. Got pissed off and finished with Davis on Crazy.

Bart's D>A is definitely too weak; takes very long to cast and only summons 2 skulls. Not worth it.

Richie:
I decided to play Richie seriously through stage mode. I found that Richie is actually really frustrating to use; he absolutely needs a summoned weapon and he would drop it often, which is fine, but the problem is that in the heat of the moment you cannot choose the appropriate weapon and the controls are quite unintuitive(players would be used to the idea of using A to select a weapon). Furthermore, the weapons are largely the same and the attacks generally come out way too slow (and too low to the ground, so it'd hit weapons instead of enemies).
Oh, and his >>JA sprite has a spot between his body and arm that's supposed to be transparent but is covered up.


Stage & Meteors:
I think you went overboard with the enemies and objects spawned.

10+ bandits/hunters is way too many even if you're given energy disc orbs or milk that you have barely enough time to pick up, and even then they're actually not all that effective. Please note that enemies tend to juggle you in stage mode, more isn't always better; try to split the enemies into smaller groups that appear more times than spawning all of them in one shot.

Around 1-4 you spawned a whole mess of meteors that will replenish itself. Very bad idea. Turns out the meteor was a lot more annoying than I thought because of the groundfire that it spawns when it falls, including when you try to hit an enemy carrying a meteor. Furthermore, the meteors pretty much covered almost the whole stage and caused LF2 to reach its object limit.

Finally, there's the Asche boss fights.

Nice to see some new AI boss fights, but Asche is too 1-dimensional - in all of the fights except the first Asche simply spams one move over and over again even when you're right in his face. It'd be a lot better if you could make Asche mix up his moves a little each time, move around more or at the very least have a counter which makes Asche change his pattern every once in a while. Notably, the phase where he shoots shotgun blasts is really punishing due to the damage.

Bullet Hell doesn't translate well into a fighting game afterall.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza
Reply
Thanks given by: AscheLeee


Messages In This Thread
RE: Asches LF2 Mod - by Hellblazer - 07-23-2016, 07:55 PM
RE: Asches LF2 Mod - by STM1993 - 07-23-2016, 11:31 PM
RE: Asches LF2 Mod - by AscheLeee - 07-24-2016, 02:00 PM
RE: Asches LF2 Mod v1.7 (Last update: 07/08/2016) - by STM1993 - 08-07-2016, 12:39 PM
RE: Asches LF2 Mod v1.9 - editted - by STM1993 - 08-13-2016, 06:33 PM



Users browsing this thread: 24 Guest(s)