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Mod: Asches LF2 Mod v1.13 (Last update: 12/09/2016)
#16
(08-13-2016, 06:23 PM)AscheLeee Wrote:  Wouldn't an itr end up destroying your own balls though?
Only if the ball is facing you. Its the same as trying to punch an ally's ball from behind; it won't work, but if you punch it from the front it'd work.
edit: This rule doesn't apply if the itr in question is itr kind 9, and this rule doesn't apply to weapons such as Henry's arrows.

Might give update a try later, its late. If no new posts I'll edit this one.

EDIT:
Okay, Richie is a lot more fun to play! Wind knife is actually surprisingly OP for keeping an enemy stunlocked, but eh. Only thing I found annoying is that spirit sword's normal swing would pull, which is actually a huge disadvantage since it can pull the enemies into a range where you can't hit them. I would say Detonate is still a little slow, but eh.

Personally I disagree that Water/Earth is DvA/DvJ. Water may be weaker than Earth, but it has more utility than Earth which is purely attacking - think Davis D^A uppercut vs his D^J leap. But I can live with that.

Stage mode:
I think you gave the player too many hostages. On Difficult, Jack from the beginning can last all the way to 1-5 where he might then die if he's the only guy with you. Free Jan in 1-4 and you're pretty much set for Asche even if Jack is dead. The rest of the hostages would end up making the stage trivial since they can just steamroll the enemies with their numbers without your help - exactly what happened in your own video.

I suggest that for the Asche boss fights, you make his minion have more HP. I know it seems like you're buffing his minion, but in reality it makes it easier for the player to lure the minion away from Asche, since they won't die so quickly and respawn from the right with full mana, allowing you to separate the minion from the boss. Alternatively you can change where the minion spawns.

Asche is actually pretty hard to approach during his wind-spam phase mostly because he is guarded by Jan's D^A and as the fight drags on he tends to stick to the right side of the stage where Jan spawns. Of course, all that difficulty is nullified if you have an army to send after Asche.

I also discovered that Asche has no way to cancel out of his "spellcard" attacks. Maybe that's why you don't see him try to counter often enough; I did witness him attempt to super punch once though.

I noticed that you drop milk in some parts of the stage at the end, but you usually drop it in the middle of the stage, making it easy for players to miss them. I suggest you drop the milk around 450px away from the right border of the stage (LF2 will randomly place objects within ~400px of the stated coordinate).
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~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
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Thanks given by: AscheLeee


Messages In This Thread
RE: Asches LF2 Mod - by Hellblazer - 07-23-2016, 07:55 PM
RE: Asches LF2 Mod - by STM1993 - 07-23-2016, 11:31 PM
RE: Asches LF2 Mod - by AscheLeee - 07-24-2016, 02:00 PM
RE: Asches LF2 Mod v1.9 - editted - by STM1993 - 08-13-2016, 06:33 PM



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