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STM's Random DC tidbits (or other LF2 stuff)
#3
I've also thought about spawning an object #objA over character and a second #objB that teleports to closest foe or ally. Then itr and by with y=-999999 checks if they are close enough either on axis z or x. If objA is destroyed by objB it spawns smthn that continues an attack. That itr could also check if enemy is in specified distance.

Not that random but one more condition to go.
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Thanks given by: A-Man


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RE: STM's Random DC tidbits (or other LF2 stuff) - by Gad - 08-19-2016, 05:47 PM



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