(09-08-2016, 12:23 PM)AscheLeee Wrote: Are there any working examples of this ik8 method? I couldn't get it to work. Not sure if I'm doing it wrong, but whenever the character gets knocked down, the ik8 detaches and can even get attached to the attacker.Try adding fall: 70 to the itr kind 8.
...
DC-Code:<frame> 100 LastWord_stick pic: 12 state: 3002 wait: 0 next: 101 dvx: 0 dvy: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 itr: kind: 8 x: 21 y: 0 w: 43 h: 62 dvx: 101 itr_end: opoint: kind: 1 x: 21 y: 400 action: 102 dvx: 0 dvy: 0 oid: 223 facing: 0 opoint_end: <frame_end>
Also, your hitting itr uses bdef32. That won't cancel last words if the character has armor class (or if Louis is in frame <20 or state is 4/5/7); use bdef100.
(09-08-2016, 12:23 PM)AscheLeee Wrote: I added this body to every frame, including 399 (dummy):Just want to point out that there are some unused data frames in LF2, such as 95 dash_defend (Louis & LEX don't have this iirc because 95 is used for >>JA), 207 tired & 399 dummy. You can remove them to no ill effect. Louis & John also have some unused frames in some of their special moves.
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza