(09-09-2016, 01:32 PM)AscheLeee Wrote: As for those special bats, I found a way to make them change targets.Has the side-effect of making it such that you can punch the bat to convert it to your side unless you make it have no bdy, but I like the idea of converting the bat to your side.
Previously, after going into a hit/hitting/rebounding frame it goes into a "respawning" frame, where after a delay, it goes back into its flying frame.
I changed the end of the "respawning" frame to instead opoint another id, which opoints the special bat. Now the bat will switch targets to whoever was closest to it when it respawned.
Might want to add a recoloured version of the bat so you can tell apart which bats will respawn and which ones don't.
(09-09-2016, 01:32 PM)AscheLeee Wrote: I suppose that Richie's new move would be overpowered if you seldom or never get knocked down.... Maybe I should rework it? Not sure if making it immediately disappear when on ground would be too harsh though...Well, never getting knocked down is quite a feat in itself, and the player should be rewarded if he can keep the weapon for so long. However, making it immediately disappear is indeed too harsh.
You can try changing the HP/dropDamage from 200/35 to 300/100 - making the sword break from 3/6 drops to 2/3 drops (depending on whether you threw it straight into the ground from the air and cause it to bounce and then land again, or just land once).
Personally I don't think the detonate for the ultimate weapon is worth it given that you can only use it once unless its an actual Firzen arctic volcano. The D>A where you create a firzen cannon is also too powerful since it does a straight 135 damage for only a small amount of MP; should be about 75-80 at most.
edit: Also I think the Luce's D>J should have a faster recovery time & vrest.
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Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
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