Looks fine. The only thing left is up to your own design choice of how to balance this dodge move:
1) These dodge frames have no bdy at all - that means even a Davis uppercut or Henry flute can't punish the player using it. If you want to only avoid normal hits & ball attacks in general, I would recommend having 2 versions of the same move - aerial where the bdy is torso-up (no legs, see Deep's D^J), and the ground version which would probably need to have a really low bdy (you need to experiment with this as LF2's hitboxes are very inconsistent). But honestly, the ground version is exactly what defend is for in the first place.
2) I think staying frozen in mid-air makes for an awkward move, plus your dodge frames last for a really long period of time, so you could use 550 for the first frame to reset the character's velocity to 0 and then add your own dvx/y/z to make him fall slower.
3) Quick aside: wait 0 is 1tu. wait 1 is 2tu. wait 2 is 3tu. Remember to +1 to the wait to know how long a frame really lasts; in this case your ducking frames last a total of 13+9+9 = 31tu, just 1tu longer than 1 full second.
4) You might want to add wpoint in case the character is carrying a weapon.
1) These dodge frames have no bdy at all - that means even a Davis uppercut or Henry flute can't punish the player using it. If you want to only avoid normal hits & ball attacks in general, I would recommend having 2 versions of the same move - aerial where the bdy is torso-up (no legs, see Deep's D^J), and the ground version which would probably need to have a really low bdy (you need to experiment with this as LF2's hitboxes are very inconsistent). But honestly, the ground version is exactly what defend is for in the first place.
2) I think staying frozen in mid-air makes for an awkward move, plus your dodge frames last for a really long period of time, so you could use 550 for the first frame to reset the character's velocity to 0 and then add your own dvx/y/z to make him fall slower.
3) Quick aside: wait 0 is 1tu. wait 1 is 2tu. wait 2 is 3tu. Remember to +1 to the wait to know how long a frame really lasts; in this case your ducking frames last a total of 13+9+9 = 31tu, just 1tu longer than 1 full second.
4) You might want to add wpoint in case the character is carrying a weapon.
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
LF2 Rebalance
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