So I played with this character for a bit.
Gad is a close/mid-range character. He has short ranged energy slashes for his D>A, feel similar to Woody's, except they only travel a bit more than Deep's energy slashes before they dissipate. He has a DvA that can seem similar to Davis's, but differs with the fact that it ends with Gad in the air giving you the option to roll with well timed defend on crouch. From rolling, you can surprise your opponent with Gad's D>J move called "Javelin Spin", where Gad darts into his opponents to knock them away (think Woody's tiger dash). It's pretty satisfying to use it against grunts also, especially knowing that it travels more distance than Woody's. Pretty overpowered.. Right? HOWEVER, since the trajectory Gad takes leads to going farther, it also means (because gravity) that he'll go higher too at some point; in fact, it goes high enough to let Gad fly over you if you're in the right range where he hits the maximum height. I can only imagine intercepting him from under playing as Davis with dragon's punch (D^A)!
That's not everything Gad can do. Gad still has one characteristic move that pretty defines his nature: "Alligator Charge" (D^J), a grab-based move where Gad suddenly dashes forward in an attempt to get hold of the enemy. If he succeeds, he'll begin charging forward with the enemy being held. From there, you can keep mashing Jump to start spinning and to slam the swinging opponent on whatever is in your way, dealing damage to whoever is involved in the collision.
This same manoeuvre can be used with any heavy weapon like a box or a rock, making it very useful in clearing a surrounding crowd.
Overall, top character. Has 4 special moves like most original LF2 characters and generally fits the game very well.
Keep it up.
Gad is a close/mid-range character. He has short ranged energy slashes for his D>A, feel similar to Woody's, except they only travel a bit more than Deep's energy slashes before they dissipate. He has a DvA that can seem similar to Davis's, but differs with the fact that it ends with Gad in the air giving you the option to roll with well timed defend on crouch. From rolling, you can surprise your opponent with Gad's D>J move called "Javelin Spin", where Gad darts into his opponents to knock them away (think Woody's tiger dash). It's pretty satisfying to use it against grunts also, especially knowing that it travels more distance than Woody's. Pretty overpowered.. Right? HOWEVER, since the trajectory Gad takes leads to going farther, it also means (because gravity) that he'll go higher too at some point; in fact, it goes high enough to let Gad fly over you if you're in the right range where he hits the maximum height. I can only imagine intercepting him from under playing as Davis with dragon's punch (D^A)!
That's not everything Gad can do. Gad still has one characteristic move that pretty defines his nature: "Alligator Charge" (D^J), a grab-based move where Gad suddenly dashes forward in an attempt to get hold of the enemy. If he succeeds, he'll begin charging forward with the enemy being held. From there, you can keep mashing Jump to start spinning and to slam the swinging opponent on whatever is in your way, dealing damage to whoever is involved in the collision.
This same manoeuvre can be used with any heavy weapon like a box or a rock, making it very useful in clearing a surrounding crowd.
Overall, top character. Has 4 special moves like most original LF2 characters and generally fits the game very well.
Keep it up.
A-Engine: A new beat em up game engine inspired by LF2. Coming soon
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