Place "Jules" folder in sprite.
id: 741 type: 0 file: sprite\Jules\jules.dat
id: 742 type: 1 file: sprite\Jules\jules_ball.dat
Moves are D>A and DvA. Can't be bothered to check if he has other moves.
The char's id is not important, but the ball's id is.
id: 741 type: 0 file: sprite\Jules\jules.dat
id: 742 type: 1 file: sprite\Jules\jules_ball.dat
Moves are D>A and DvA. Can't be bothered to check if he has other moves.
The char's id is not important, but the ball's id is.
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
LF2 Rebalance
Avatar styled by: prince_freeza

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