Try making all the ids for weapons 0, 1, 2, 3, 4, 5, 9 use this weapon0.dat:
(if you don't have a data changer, just save this code as weapon0.txt and make sure data.txt says "weapon0.txt", not .dat)
(6 is milk. 7 is ice sword. 8 is beer. 10 & 11 are armor.)
What this will do is delete the weapon as soon as it spawns.
If there's any issues like seeing shadows randomly appear, change the state: 9998 to state: 3005.
(if you don't have a data changer, just save this code as weapon0.txt and make sure data.txt says "weapon0.txt", not .dat)
(6 is milk. 7 is ice sword. 8 is beer. 10 & 11 are armor.)
|
DC-Code:
<bmp_begin> file(0): sprite\sys\weapon0.bmp w: 1 h: 1 row: 1 col: 1 weapon_hp: 0 weapon_drop_hurt: 0 <bmp_end> <frame> 0 in_the_sky pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 1 in_the_sky pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 2 in_the_sky pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 3 in_the_sky pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 4 in_the_sky pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 5 in_the_sky pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 6 in_the_sky pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 7 in_the_sky pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 8 in_the_sky pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 9 in_the_sky pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 10 in_the_sky pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 11 in_the_sky pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 12 in_the_sky pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 13 in_the_sky pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 14 in_the_sky pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 15 in_the_sky pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 60 on_ground pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> <frame> 70 just_on_ground pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24 centery: 40 <frame_end> |
What this will do is delete the weapon as soon as it spawns.
If there's any issues like seeing shadows randomly appear, change the state: 9998 to state: 3005.
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
LF2 Rebalance
Avatar styled by: prince_freeza

Chat
