03-06-2017, 02:48 PM
Change:
to
Leave the "id: 100~199 drop weapon" alone, don't change that.
Even then I find it quite strange that your lf2 crashes from this, shouldn't happen at all. I can't exactly test it myself since my computer refuses to load XLF-Omega past "bee_ball.dat", but at least it still loads the noweapons properly.
Code:
id: 151 type: 2 file: data\weapon1.dat #oilbox
id: 150 type: 2 file: data\weapon2.dat #stone
Code:
"id: 151 type: 2 file: noweapon\NOWEAPON.txt #oilbox
id: 150 type: 2 file: noweapon\NOWEAPON.txt #stone
Even then I find it quite strange that your lf2 crashes from this, shouldn't happen at all. I can't exactly test it myself since my computer refuses to load XLF-Omega past "bee_ball.dat", but at least it still loads the noweapons properly.
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
Avatar styled by: prince_freeza