1) Yes, you can opoint anything in any specific frame, just change the "action" tag under opoint.
edit:
2) Yes, just remove the itr kind 2 from the punching frames and itr kind 7 from the rolling frames. However, you won't be able to stop the AI from trying to pick up weapons, so what I'd suggest instead is to make them always throw a weapon when they pick it up. You can even make them eat the weapon(actually using wpoint weaponact: 1000).
3) Check the frame you've used for the command. For example, hit_Ua: 300 would go to frame 300 where the mp cost should be applied.
Or are you using super_punch to raise ghouls? Some default frames don't work well with mana cost.
Do join us on the LFE discord, I can answer your questions more quickly there if you have further questions.
edit:
2) Yes, just remove the itr kind 2 from the punching frames and itr kind 7 from the rolling frames. However, you won't be able to stop the AI from trying to pick up weapons, so what I'd suggest instead is to make them always throw a weapon when they pick it up. You can even make them eat the weapon(actually using wpoint weaponact: 1000).
3) Check the frame you've used for the command. For example, hit_Ua: 300 would go to frame 300 where the mp cost should be applied.
Or are you using super_punch to raise ghouls? Some default frames don't work well with mana cost.
Do join us on the LFE discord, I can answer your questions more quickly there if you have further questions.
![[Image: uMSShyX.png]](http://i.imgur.com/uMSShyX.png)
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
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