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Summoning a character
#8
1) Yes, you can opoint anything in any specific frame, just change the "action" tag under opoint.

edit:
2) Yes, just remove the itr kind 2 from the punching frames and itr kind 7 from the rolling frames. However, you won't be able to stop the AI from trying to pick up weapons, so what I'd suggest instead is to make them always throw a weapon when they pick it up. You can even make them eat the weapon(actually using wpoint weaponact: 1000).

3) Check the frame you've used for the command. For example, hit_Ua: 300 would go to frame 300 where the mp cost should be applied.
Or are you using super_punch to raise ghouls? Some default frames don't work well with mana cost.

Do join us on the LFE discord, I can answer your questions more quickly there if you have further questions.
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Thanks given by: the mad maskman


Messages In This Thread
Summoning a character - by the mad maskman - 06-25-2017, 06:47 PM
RE: Summoning a character - by STM1993 - 06-25-2017, 07:10 PM
RE: Summoning a character - by LeoGautama - 06-29-2017, 03:18 PM
RE: Summoning a character - by STM1993 - 06-29-2017, 03:38 PM
RE: Summoning a character - by the mad maskman - 06-25-2017, 07:24 PM
RE: Summoning a character - by Simoneon - 06-25-2017, 09:53 PM
RE: Summoning a character - by the mad maskman - 06-25-2017, 10:38 PM
RE: Summoning a character - by STM1993 - 06-25-2017, 11:58 PM
RE: Summoning a character - by the mad maskman - 06-26-2017, 12:02 AM
RE: Summoning a character - by STM1993 - 06-26-2017, 12:05 AM
RE: Summoning a character - by the mad maskman - 06-26-2017, 12:31 AM
RE: Summoning a character - by Simoneon - 06-26-2017, 11:17 AM



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