Ah 1v1 without rules.
Do note my opinion may be biased largely due to fighting within general tournament rules(I generally follow the Taiwanese rules).
John Shield "infinite".
You get the idea - requires some positioning & timing but its entirely possible. Not a true infinite as you can see Davis gradually being pushed into the shield, but it can very well become a 500hp combo when you stack that many shields. And John can also do an infinite just by using normal punch just out of range of super_punch's trigger(anyone who can punch can do that actually, but I suppose difficulty is what counts here eh?). Shield is also good in case enemy tries to defend. Even if you don't know how to use shield combos you can just settle for AAA Super JA - do it quickly enough and the enemy can't flip.
John is more of a tactical fighter than some kind of melee beast. Its all about punching with his wand's long reach effectively, pressuring them with discs and well-placed shields. And if he makes a mistake he can just heal himself and stay in the fight for longer to compensate for his lower damage, where other fighters would be long dead.
Do note my opinion may be biased largely due to fighting within general tournament rules(I generally follow the Taiwanese rules).
(06-29-2017, 05:51 PM)the mad maskman Wrote: @STM1993 : i meant who's strongest in 1vs1 , but it's ok. also, davis, 8th? why? maybe he must rely on dragon punch too much, but it's still an OP unbreakable sudden move without initiation time. that alone is enough to make davis really strong. not to mention fastest punch between normal characters, and d>a lock into DoP . also, what is the infinite combo with the shield for john?I ranked Davis poorly on crowd control because DP is terribly unsafe on recovery. Yes, its a solid 115 damage and it has a very fast & a brief period of invincibility... but it generally only works if you manage to gather most of the crowd in the immediate area you use it. Otherwise, you quickly realize that your enemy has blocked/has armor, and then you realize you aren't moving on the z-axis, and you're gonna fall right into any enemies who are a bit farther away from your initial DP. Oh, said person who blocked your DP can potentially turn around and punch you before you land(though it can be hard to do because the game reads your inputs as wanting to do D>A).
John Shield "infinite".
You get the idea - requires some positioning & timing but its entirely possible. Not a true infinite as you can see Davis gradually being pushed into the shield, but it can very well become a 500hp combo when you stack that many shields. And John can also do an infinite just by using normal punch just out of range of super_punch's trigger(anyone who can punch can do that actually, but I suppose difficulty is what counts here eh?). Shield is also good in case enemy tries to defend. Even if you don't know how to use shield combos you can just settle for AAA Super JA - do it quickly enough and the enemy can't flip.
John is more of a tactical fighter than some kind of melee beast. Its all about punching with his wand's long reach effectively, pressuring them with discs and well-placed shields. And if he makes a mistake he can just heal himself and stay in the fight for longer to compensate for his lower damage, where other fighters would be long dead.
Regarding your opinion on Woody (Click to View)
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