11-02-2017, 08:01 PM
(10-31-2017, 10:22 PM)YourHighness Wrote: I think its up to you to decide whether the attack be fixed or random.since if you are making your version random or it depends that way.speaking of your way.I'm asking because I can't decide. Also it's good to hear feedback from community and possibly make forum a bit more lively.
(10-31-2017, 10:22 PM)YourHighness Wrote: Ah yes you should write a new post,even if the update is smaller.with description. If not how would we know that you updated your previous post without knowing in our unreadposts.I'll go for smaller updates then, will be getting more busy now, so it's better also for me.
(11-01-2017, 12:18 AM)Lauli Wrote: Hmm, I think it might be a little weird when such fundamental basic moves have a random aspect to them. It could work really well with special attacks, but I feel like there's some need for the basics to be reliable.I wanted to get rid of randomness since sprites always show ice effect and changed my mind a bit, to make these alternative attacks as "better", rather than just alternatives.
But honestly, I don't really know, I haven't touched LF2 in ages.
Not sure if everyone realized, but >>JA and >>DA actions are YinYin's double key inputs, all of original moves stays the same.
(11-02-2017, 05:00 PM)shin hanazumi Wrote: quite innovative. This reminds me of yinyin's unfinished A-LF2.Thanks a lot! Glad you enjoy it.
Keep it up. I'm waiting this to be finished
Here's something new:
Rudolf D>J+D>A (Click to View)
Rudolf >>JA+D>A (Click to View)
In both cases it cost mp.
Rudolf JA(+A) (Click to View)
Think I'm gonna delete few of the moves that i'm not happy with, or try to improve what's possible. Would like to go for more useful actions, not just changes for sake of changes, as i was doing so far. Especially jump+JA doesn't seem like good idea now.

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