Change the explosion's state 18 to some other state like 19 or 15.
States & Effects.
18 has burning_smoke is hardcoded to hit yourself or allies unless you use effect 21 or 22. That's why Julian's soul bomb will hurt himself & allies when it explodes.
15 has no special property, but original LF2 used it for Julian's Big Bang, so I followed convention.
19 has burning_smoke. Shouldn't have issues, but if state 19 somehow makes the explosion move up/down just put dvz: 550 or hit_j: 50. If it somehow doesn't injure people with state 18(use Firen D>J towards another Firen doing D^J, the D>J actually misses and D^J wins), then you can use state 15 and make the explosion opoint an invisible ball with state 18 just to create the burning_smoke before it deletes itself with next: 1000.
States & Effects.
18 has burning_smoke is hardcoded to hit yourself or allies unless you use effect 21 or 22. That's why Julian's soul bomb will hurt himself & allies when it explodes.
15 has no special property, but original LF2 used it for Julian's Big Bang, so I followed convention.
19 has burning_smoke. Shouldn't have issues, but if state 19 somehow makes the explosion move up/down just put dvz: 550 or hit_j: 50. If it somehow doesn't injure people with state 18(use Firen D>J towards another Firen doing D^J, the D>J actually misses and D^J wins), then you can use state 15 and make the explosion opoint an invisible ball with state 18 just to create the burning_smoke before it deletes itself with next: 1000.
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
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