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Character: Hao Fire Master
#12
Change the explosion's state 18 to some other state like 19 or 15.
States & Effects.
18 has burning_smoke is hardcoded to hit yourself or allies unless you use effect 21 or 22. That's why Julian's soul bomb will hurt himself & allies when it explodes.
15 has no special property, but original LF2 used it for Julian's Big Bang, so I followed convention.

19 has burning_smoke. Shouldn't have issues, but if state 19 somehow makes the explosion move up/down just put dvz: 550 or hit_j: 50. If it somehow doesn't injure people with state 18(use Firen D>J towards another Firen doing D^J, the D>J actually misses and D^J wins), then you can use state 15 and make the explosion opoint an invisible ball with state 18 just to create the burning_smoke before it deletes itself with next: 1000.
[Image: uMSShyX.png]
~Spy_The_Man1993~
Steiner v3.00 (outdated), Challenge Stage v1.51
Luigi's Easier Data-Editor, A-Man's Sprite Mirrorer
Working on the LF2 Rebalance mod.
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Messages In This Thread
Hao Fire Master - by rez93 - 08-09-2015, 02:47 PM
RE: Hao Fire Master - by 8obis - 08-17-2015, 10:30 AM
RE: Hao Fire Master - by Pandamon - 08-17-2015, 07:50 PM
RE: Hao Fire Master - by rez93 - 12-04-2017, 10:21 PM
RE: Hao Fire Master - by RusFeniks - 12-05-2017, 02:42 AM
RE: Hao Fire Master - by STM1993 - 12-05-2017, 03:42 AM
RE: Hao Fire Master - by Sam Fisher - 12-05-2017, 05:58 AM
RE: Hao Fire Master - by rez93 - 12-05-2017, 10:45 PM
RE: Hao Fire Master - by STM1993 - 12-06-2017, 02:23 AM
RE: Hao Fire Master - by rez93 - 12-06-2017, 05:20 PM
RE: Hao Fire Master - by rez93 - 12-07-2017, 11:23 PM
RE: Hao Fire Master - by STM1993 - 12-08-2017, 02:52 AM
RE: Hao Fire Master - by rez93 - 12-09-2017, 12:47 PM
RE: Hao Fire Master - by the mad maskman - 12-09-2017, 02:11 PM
RE: Hao Fire Master - by Sam Fisher - 12-11-2017, 11:05 AM
RE: Hao Fire Master - by rez93 - 01-03-2018, 02:37 PM
RE: Hao Fire Master - by rez93 - 08-10-2018, 04:45 PM



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