10-16-2018, 05:17 PM
@STM1993
thx for the feedback! I'll do some fine tuning, and release it within the next edition.
1) Well, in my opinion, Davis's running special moves seems to be bugs in the original game. Like Rudolf's rolling D→J when been knocked airborne or Henry's →→J←A missing wpoint, these bugs ended up useful techniques though. But, I would add back running D→A anyway.
2) Although I made it on purpose, this trick seems broken. I removed it upon your advice.
3) The two moves "Leap and Patriot Blast" are connected with the same frame of Frog Jump. Just press DJA as soon as possible, and it will be easier to do this combo. I would not change the input method cuz it will affect the smoothness.
4) I nerfed damage of those moves slightly and increase MP consumption of Haha Blast. It's a problem to balance a powerful move, not only considering its lethality but also the range, bdefend, duration, etc. John's DJA moves takes time to launch and can be easily interrupted, so I made them stronger than any other move.
5) The damage of →→JA were greatly nerfed in this edition, and there is a much more simple combo similar to AAA + D→J + A + →→JA. I think the most fun part of John's moves is that he can detonate Energy Shield by punching it. This trick could develop into lots of application.
6) I'll smoothen it.
7) I added hit_d: 111 to frame 110. Characters can defend by only pressing D while run out of mana, despite lack of starting animation.
@Uri
thx! but I think my partner can handle it.
thx for the feedback! I'll do some fine tuning, and release it within the next edition.
1) Well, in my opinion, Davis's running special moves seems to be bugs in the original game. Like Rudolf's rolling D→J when been knocked airborne or Henry's →→J←A missing wpoint, these bugs ended up useful techniques though. But, I would add back running D→A anyway.
2) Although I made it on purpose, this trick seems broken. I removed it upon your advice.
3) The two moves "Leap and Patriot Blast" are connected with the same frame of Frog Jump. Just press DJA as soon as possible, and it will be easier to do this combo. I would not change the input method cuz it will affect the smoothness.
4) I nerfed damage of those moves slightly and increase MP consumption of Haha Blast. It's a problem to balance a powerful move, not only considering its lethality but also the range, bdefend, duration, etc. John's DJA moves takes time to launch and can be easily interrupted, so I made them stronger than any other move.
5) The damage of →→JA were greatly nerfed in this edition, and there is a much more simple combo similar to AAA + D→J + A + →→JA. I think the most fun part of John's moves is that he can detonate Energy Shield by punching it. This trick could develop into lots of application.
6) I'll smoothen it.
7) I added hit_d: 111 to frame 110. Characters can defend by only pressing D while run out of mana, despite lack of starting animation.
@Uri
thx! but I think my partner can handle it.