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Character: Ninja minion
#2
If you want to, you can turn the ranged Rudolf into a wpnMinion.
Remember the whole deleting the baseball bat off-screen for Banter and also FlyingKicker bandit?

If you made rangeRudolf spawn a rock as though it were a normal weapon, he would be able to press A when the enemy is within mid-range and is on the same z-axis as himself. Turns out AI behavior is purely tied to the ID of the weapon they are holding, it does not matter if its type was edited or if it wasn't carried in the intentional way.

It does mean however, that rangeRudolf would have no interest in picking up weapons on the floor.
More importantly, there is unfortunately no reliable way to make rangeRudolf runaway and keep his distance, so he will always inch ever closer.

One thing I've considered is for rangeRudolf to be more like a Justin instead; just delete or replace his weapon with something that has a melee-centric AI. If he presses A again during this phase, he will switch to using sword attacks temporarily.

You could actually use milk/beer for the runaway behavior, but the problem is that this behavior is strictly on Difficult/Crazy only; on Easy/Normal the AI will still ever so slowly inch his way closer to you unless you get too far away from him.
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Thanks given by: The_Hari


Messages In This Thread
Ninja minion - by The_Hari - 08-11-2019, 08:09 PM
RE: Ninja minion - by STM1993 - 08-11-2019, 11:57 PM
RE: Ninja minion - by The_Hari - 03-24-2020, 12:56 AM



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