07-24-2020, 03:53 PM
(07-24-2020, 03:32 PM)Memento Wrote: Weakening them can probably be done by setting some values a little less tight, if you know what I mean.. I.e.: Dennis will keep using run+dash attack faster than any human could, but he will keep using it forever if the player would be an indestructable object. This is probably due to values in the AI somewhere that states that the character should position themselves and when in a certain position, to use run+dash.I guess just use run+dash,and rest still original AI could be easier.
(07-24-2020, 03:17 PM)酱油君~ Wrote:(07-24-2020, 02:48 PM)Memento Wrote:(07-24-2020, 11:53 AM)酱油君~ Wrote: If you need any Data changer and test,find me.
Or maybe I can add my AIs and characters in there.
If you would be interested in analyzing the original LF2 data and AI + make good changes to them, that would be amazing. In the end, it's still all about the original game in this mod ^_^ The AI especially needs a rework.
For the AIs that could go in the mod however, you can't think of the avarage player as being able to beat your training AI So unfortunately, it would have to be a little bit less strong. There's hardly no escaping some of these AIs at all ^^
ehh I'don't know how to weaken these AIs,whether it's mine or theirs.So it can't put in the mod and I can't make sprites(but I can use PhotoShop),just data.
I think we can change a little original characters and add extra characters with copyed AI.
btw I want some recording with lf2-AIStrengthen,do you have them?It's okay with any mode.
Sauce,No.1 player in China.
I don't need any fame,because I know who I am.
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lf2-AI Mod By Sauce
lf2-AI Mod By Sauce