Quote:A small video
I found it in DR-LF2/DRS and I guess this is hardcored in exe as a new effect.
Somehow I can't view the video.
Also, I was looking for backgrounds and found this: https://lf-empire.de/forum/showthread.ph...#pid208776
Unfortunately most of the links appear to be broken. If you have any of these backgrounds, would you be so kind to share it here? (doesn't mean it gets to be in the mod automatically)
Woody:
Quote:Instead of JA , I would suggest you to use JD because you will end up doing JA move everytime you try to perform Jump Attack ... I recently changed all the commands of JA to JD in LF2.4 ...
- INPUT: I thought about it some more, but I think JA works fine in Woody's case. Sauce requested to have the attack input in the crouch frames, do the move. It got a bit spammy maybe, but I haven't had any gameplay problems because of it, except being too strong with it. Anyway an input is something we can always change before a big release, easily done in terms of data changing
- SKILL UPDATE: Because Woody got even faster and more dangerous, it could be considered to much... So, I decided to lower the injury of the attack and add 1 extra TU at the end of the punch, but also 1 extra TU when used from the following frames: crouch, stop_running, defend (frame 111) frames I made changes to the data to make the move a little bit weaker, since it's 0MP and spammy.
Davis:
I'd like a talk about a very loved character: Davis!
(1) What's your opinion on (the original) Davis?
My opinion on Davis
Spoiler (Click to View)
(2) What kind of skill/move should we add to davis?